[FEATURE REQUEST] Boss Spawn Locks & Price Caps

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Arremis
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[FEATURE REQUEST] Boss Spawn Locks & Price Caps

Post by Arremis » Tue Mar 18, 2008 3:45 am

Boss camping....a big issue on Live. It kills the economy. It causes disruptions between parties aiming for the same quest mob.
I propose the beginning of a collective idea:
Part One: Boss Spawn Locks
1. The boss mob only spawns for people who have the quest which requires the spawn.
2. As long as the party which spawns the mob has 1 person standing when the boss is killed, everyone in the party gets quest credit.
3. Loot for boss mobs can not be rolled for until all party members are present (to keep the last man standing from taking all the loot).
4. Once the boss mob is killed, a 2 hour timer be imposed on all members of the party. As long as there's a party member in the group which has killed the boss, it will not spawn again until either the timer is up, or the person leaves the party (to give everyone a chance to have a go at the mob and complete their quest).
5. Mandatory lock on the boss mob. Once the boss is engaged, no one from outside can help. So it's either kill or be killed (or run like hell). If a party abandons the boss mob and it hasn't been killed, impose a 5 minute timer for the party to re-engage the mob or the boss despawns and the 2-hour lockout timer begins.
Part Two: Price Caps
I don't plan to see any plat sellers on the Emu, but I do have a concern for the economy. I propose the ability to put price caps (at the Admin's discretion) on everything on the market. We could agree on a set amount for what certain items should be worth, or what not, but I really do see a need to keep the economy balanced, and being able to sell a level 10 rare weapon for 9999999999 plat is only destroying it.
*Holds out the baton for someone else to take*
:D

link2009
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Post by link2009 » Tue Mar 18, 2008 1:13 pm

I think this should be a custom option, I would hate to see this on my server, no offence.
Your idea is fine in term of balance but I like the Live way of killing bosses.
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Aaden
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Post by Aaden » Tue Mar 18, 2008 4:41 pm

I agree with link, if the goal of any emulation project is to produce the most authentic experience possible then why tamper with it just to appease a small number of players who do not like the way it is? It doesnt make sense to alter an entire project to fit the ideals of one player.

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John Adams
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Post by John Adams » Thu Mar 20, 2008 7:01 pm

Excellent ideas, indeed. But I too am a purist. Giving admins these options for their custom servers is something I would push for, and I think that's what you're really asking anyway.

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