/reload spells

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chrrox
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/reload spells

Post by chrrox » Wed Apr 09, 2008 7:53 pm

When I use the reload spells command it says reloading items and it seems to crash the emulator on me for some reason. It is not a big deal i can re start the emulator in 2 seconds but if you want any debug information or need any output let me know.
I also have 1 question on spells. I notice a lot of spells appear to have no background color for the gfx and I have found color id's for the different spell colors. Is it possible 1 spell uses 2 different icons for icon1 like one has a transparency layer? Is there a field for that value or are there more spell pictures above 2000?

LethalEncounter
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Post by LethalEncounter » Thu Apr 10, 2008 4:34 am

it is /reloadspells not /reload but as far as the colors I'm not sure I havent messed around with icons that much.

LethalEncounter
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Post by LethalEncounter » Thu Apr 10, 2008 2:43 pm

On second thought, spells do have 3 values associated with icons. They are icon, icon2, and icontype in the spells database. Like I said earlier, I havent messed around with them much but I do know that those values are the ones that tell the client which icon to use.
Last edited by LethalEncounter on Thu Apr 10, 2008 4:56 pm, edited 1 time in total.

chrrox
Content Designer
Posts: 177
Joined: Wed Oct 17, 2007 8:12 pm

Post by chrrox » Thu Apr 10, 2008 2:57 pm

I figured out how it works.
Icon is the main visual of the spell you want to choose. It needs to have a transparent background in order for the back color to show through. ex lightning bolts.
Icon 2 is the combo spell icon stating what type it is.
and
Icontype:
This is the background color of the spell. This replaces the lightning bolt background. Valid choices are.
312-green
313-blue
314-purple
315-red
316-orange
317-yellow
Things are really moving alon very nicely :)

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John Adams
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Post by John Adams » Thu Apr 10, 2008 3:30 pm

Nice investigative work, chrrox.
WIKI! haha

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