EQ2Emulator Development forum.
Moderator: Team Members
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LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
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by LethalEncounter » Tue Apr 01, 2008 4:12 pm
John Adams wrote:Damn that was fast, lol... I didn't even get to refresh the screen to see if you were browsing this forum

I did that. No love, sorry. That's where I was getting the response in chat.
/useability 1 should work if that doesnt, but I dont know why your character would say that :/
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CrabClaw
- Retired
- Posts: 88
- Joined: Wed Aug 01, 2007 10:49 am
- Location: Seattle
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by CrabClaw » Tue Apr 15, 2008 1:51 am
Very nice! Just curious, will this system eventually be used for Quests too?
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John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
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Contact:
Post
by John Adams » Tue Apr 15, 2008 10:27 am
Btw, to anyone who is having the problem I had "You cannot do that right now", check your current HP. I notice I am the living dead, with no HP. If the system thinks you are dead, you do not regen HP nor can you do much else. Invent a self-healing spell and get those HP > 0 and you're good to go.

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LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
Post
by LethalEncounter » Tue Apr 15, 2008 1:04 pm
CrabClaw wrote:Very nice! Just curious, will this system eventually be used for Quests too?
It will be separate from the spells and will require modifications, but yes I don't see a reason why the system cannot be used for quests.
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CrabClaw
- Retired
- Posts: 88
- Joined: Wed Aug 01, 2007 10:49 am
- Location: Seattle
Post
by CrabClaw » Wed Apr 16, 2008 11:05 pm
Very nice! Thank you

It is perfect that spells will be scripted as well, it opens up a lot more possibilities, especially for GM Helper spells and even editing tools type spells. Kinda like giving people custom basic gear load-outs and resetting stats and such.
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