If I have a character with 100 strength and a character with 0 strength at level 1 does it effect how much damage they do at all?
the reason I ask is if i have spells do damage lets say
10 - 20 would a character with the right stats hit higher more often or is it completely random? If it is random I can implement some things into the lua scripts to take str , int , anything else into consideration.
so if its handled on the world side that is great but if not can you create a get attributes command for geting a targets stats?
oh one last question the reload spells command doese not seem to reset the lua engine is that possible to make a command for that because if I call a nill value I have to restart the emulator its not to big a deal but time saving is a good thing