Bank interest

EQ2Emulator Development forum.

Moderator: Team Members

Post Reply
LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Bank interest

Post by LethalEncounter » Sun Jun 15, 2008 2:27 pm

Would you guys be interested in a configurable feature that gives players interest on the money that is put into their bank? I think it would be neat, but I dont want to go through the hassle of coding it if noone will use it.

link2009
Retired
Posts: 390
Joined: Fri Aug 10, 2007 5:59 pm
Location: POrTal
Contact:

Post by link2009 » Sun Jun 15, 2008 3:37 pm

This sounds like an interesting idea.
But at the same time, if you consider this on Live, imagine how many people would just deposit 1 platinum and end up getting a bunch of gold every day.
In the end, it depends on the method of interest..Compound Interested or Simple Interest.
Image
-Vecinu de la Patru

User avatar
Arremis
Retired
Posts: 388
Joined: Sun Sep 02, 2007 10:11 am
Location: Memphis, TN

Post by Arremis » Mon Jun 16, 2008 5:07 am

Sounds like an interesting idea giving the playerbase will be mostly offloading loot onto tightwad vendors.

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Post by John Adams » Mon Jun 16, 2008 6:49 am

I think it's a cool custom feature, making it optional and configurable by perhaps a system "Rule" al la EQEmu rule system. Or for now a variable value.
Sure, if it's simple, go for it. :)

User avatar
Jalister
Posts: 47
Joined: Thu Nov 15, 2007 4:57 pm

Post by Jalister » Fri Jun 27, 2008 7:04 am

Since you brought up banking features... How about an option for regional banks by city?

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Post by John Adams » Fri Jun 27, 2008 7:06 am

Didn't the game used to split the banks up, Freeport and Qeynos banks were not linked on the same acct? I honestly haven't checked if that's still the case, but since Guild Banks came into play, it kinda negated the "block" of evil chars xferring goodies to their good toons.

User avatar
ZexisStryfe
Posts: 1026
Joined: Thu Jul 26, 2007 6:39 am
EQ2Emu Server: Sytherian Legends
Location: Connecticut
Contact:

Post by ZexisStryfe » Fri Jun 27, 2008 9:33 am

The regular bank slots were always separate, although they recently added 4 more slots for a total of 12. The Shared bank slots were recently joined (share between good and evil now possible) so you now have 8 shared slots and you have the ability to share coin which is also shared between good and evil.
~ EQ2 Emulator Project Manager

Image
Image
Image
"Zexis, from this day forth, you shall be known as... '3 of 6'" - John Adams

User avatar
Jalister
Posts: 47
Joined: Thu Nov 15, 2007 4:57 pm

Post by Jalister » Fri Jun 27, 2008 11:26 am

John Adams wrote:Didn't the game used to split the banks up, Freeport and Qeynos banks were not linked on the same acct? I honestly haven't checked if that's still the case, but since Guild Banks came into play, it kinda negated the "block" of evil chars xferring goodies to their good toons.
They are split that way, which is split by good and evil alignment. I was thinking each city had its own bank.
Example. A dark elf deposits money and items in a Neriak bank. If he goes to the bank in Freeport, he can use it, but it would be empty.
While it is convenient, and every MMO seems to make these global banks, I like the idea of it being regional. I always wondered how I was able to deposit items in a Qeynos bank, and withdraw the items in Maj'Dul.
This is definitely not high on my want list right now, as there are many more important things to be done. I only mentioned it since LE brought up optional features.

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Post by LethalEncounter » Sat Jun 28, 2008 12:32 pm

It could definitely be done, although I'm not sure anyone would like such a feature unless they were "hard-core" ultra realistic players. I know I would start to get irritated if I had to walk through 10 zones to get to a specific bank when there was a bank in my character's current zone.

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Post by John Adams » Sun Jun 29, 2008 1:48 am

It wouldn't be too sucky if it were a configurable extra. Maybe throw the idea into the Custom Code pile for post release.

User avatar
Jalister
Posts: 47
Joined: Thu Nov 15, 2007 4:57 pm

Post by Jalister » Mon Jun 30, 2008 12:36 pm

If this was created, I would expect it to be a configurable option.
A group of my friends are big into RP. This is just one feature I have on a long list of ideas for the emulator. Every so often I'll add to or edit the list. I figure some day there will be a time to request, or to learn to do it myself.

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Post by John Adams » Mon Jun 30, 2008 1:29 pm

There is a feature request forum here as well. Though once 1.0 is released, I hope we'll end up with a Custom Code forum as well. While I am hardcore "live" emulation, enhancements always make for a great experience.

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests