/summonitem Doesn't Work
- Scatman
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/summonitem Doesn't Work
I had this problem before LE updated the playable EQ2Emu to live today (8/1/08). I thought it was because I accidentally patched passed the working version previously but now clearly something else is wrong. Whenever I do a /summonitem <item_id>, no item appears in my inventory. I can do a /searchitem just fine.
When I do a /summonitem <item_id>, I see activity in my EQ2World terminal. Also, LE had told me that items won't spawn in bags but I do not have any bags in my first inventory slot, nor in any slot for that matter.
Anyone have any clue to as to what is going on or any suggestions? I've even tried other peoples' servers and it still doesn't work so it has to be something on my end.
==EDIT==
I tried submitting this via /bug in game but got an error message "Error submitting bug" when I tried.
When I do a /summonitem <item_id>, I see activity in my EQ2World terminal. Also, LE had told me that items won't spawn in bags but I do not have any bags in my first inventory slot, nor in any slot for that matter.
Anyone have any clue to as to what is going on or any suggestions? I've even tried other peoples' servers and it still doesn't work so it has to be something on my end.
==EDIT==
I tried submitting this via /bug in game but got an error message "Error submitting bug" when I tried.
- John Adams
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LethalEncounter
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Re: /summonitem Doesn't Work
OK, I'll look into it. I already had items on my character and they appeared properly in the latest version, so I'm not sure what could be wrong atm.
Why is it that you guys have problems with this when it works perfectly for me?Scatman wrote: ==EDIT==
I tried submitting this via /bug in game but got an error message "Error submitting bug" when I tried.
- John Adams
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LethalEncounter
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I see the problem. The maximum length of a command argument right now is 100. Because of the way that the client sends the bug data you can easily go over a hundred with a small sentence. Every time I tested the bug system it was always small entrys so I never noticed it.
Oh and BTW, I am not able to reproduce the item problem you guys are having. I can summon items just fine. You sure your structs are up-to-date?
Oh and BTW, I am not able to reproduce the item problem you guys are having. I can summon items just fine. You sure your structs are up-to-date?
- John Adams
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- Scatman
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Yeah, I just checked and I am using everything that is up on the SVN right now.LethalEncounter wrote:I see the problem. The maximum length of a command argument right now is 100. Because of the way that the client sends the bug data you can easily go over a hundred with a small sentence. Every time I tested the bug system it was always small entrys so I never noticed it.
Oh and BTW, I am not able to reproduce the item problem you guys are having. I can summon items just fine. You sure your structs are up-to-date?
- John Adams
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I recompiled, using all the new structs. The items I am summoning are going to the 1-6 slots on my toon.
Of course, there still is one thing not clear.
It started placing my fishbone dirks at slot 2, not slot 1. And when slot 6 is full, no more summoning (even though slot 1 is open). I guess this can wait til later, but in case there is something odd with looting, I thought I would mention it.
Overflow is supposed to go where, on the cursor, or in the Inventory UI window? I can't remember.
Of course, there still is one thing not clear.
It started placing my fishbone dirks at slot 2, not slot 1. And when slot 6 is full, no more summoning (even though slot 1 is open). I guess this can wait til later, but in case there is something odd with looting, I thought I would mention it.
Overflow is supposed to go where, on the cursor, or in the Inventory UI window? I can't remember.
- Zcoretri
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Yeah...about slot 1, never got around to asking about this so this is a good time. There is supposed to be LE's big ass bag in slot 1, but the icon doesen't show up in the slot. I got the bag to open once, no clue how I did it, lol.
P.S. John, you must have used a backup DB, because all the changes I made are gone. I saw a post somewhere about mob levels? Should I try some editing again?
P.S. John, you must have used a backup DB, because all the changes I made are gone. I saw a post somewhere about mob levels? Should I try some editing again?
Last edited by Zcoretri on Sat Aug 02, 2008 11:57 am, edited 1 time in total.
- John Adams
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- John Adams
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I'm sorry Zcoretri, I had to revert the DB to a backup because somehow all the NPC data (for all 6000 or so spawn_npcs) got set to the same values. I have a bug in about it, but trying to root it out myself.Zcoretri wrote:P.S. John, you must have used a backup DB, because all the changes I made are gone. I saw a post somewhere about mob levels? Should I try some editing again?
You might hold up on editing content for a few days til we sort this out. I do apologize your changes were lost. I hope it wasn't too much.
Edit: not the right place to hide this, but /bug does work as LE said... I tried it with a minimal amount of text, and it submitted fine.
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- John Adams
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The scripts working ok? I went to talk to Ingrid, which is when I noticed she was bald and freaked out and got all AD&D on the spawns level problem lol
I'm trying to figure out a way you (and the team) can actually edit those scripts via the web - since I host everything myself. Just trying to consider the dangers therein
I'm trying to figure out a way you (and the team) can actually edit those scripts via the web - since I host everything myself. Just trying to consider the dangers therein
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LethalEncounter
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