Primary Command whacked

Old bugs stored here for reference.
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John Adams
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Primary Command whacked

Post by John Adams » Mon Aug 04, 2008 8:01 pm

In that last loot test of the crabs, I went to right-click on a crabby, and Loot was my only option. Now I cannot attack the crabs. :(
Tired tonight, I'll try to do this again tomorrow. but it seems like the primary command got reset somehow to Loot, even on live crabs.

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John Adams
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Post by John Adams » Tue Aug 05, 2008 3:46 pm

Ok, new day, new ambitions to break shit.
Here's my sequence. I slowly approach my adversary, got him in my sites... note the command, note the "X" is present on my screen; we're ready to do battle.
n-m-e.jpg
I lunge at him, crushing away at his pincers for 1 point divine damage! It was a vicious fight. 20 minutes later, the crab is dead. I carve open his remains and find:
dead-loot.jpg
a crab claw.

I turn to see who wants a piece of me next, right click and while I see the "X" cursor over him, the command that shows is "loot".
living-loot.jpg
Basically at this point, anything that is attackable is now "loot" primary command.
Tada. Do I get a point?
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Post by LethalEncounter » Tue Aug 05, 2008 3:57 pm

Fixed, will be on SVN in a bit.

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Post by John Adams » Tue Aug 05, 2008 3:59 pm

Damnit. Can't you be like other developers and take at least twice as long to fix something as it takes to report it?
:)
Thank you!

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