Not sure if this was forgotten or just not gotten to yet, but when creating a character with the alternate models, you hair and facial choices are forgotten by the program as soon as you get in game.
In addition to this, a while back I noticed the the skin color and eye color values in the database were actually reversed for the alternate models. This was fixed, however while running around TessEQ2 with the alternate models turned on, I noticed a whole lot of blue and green skinned barbarians. I am curious if this may be the same problem, but with the parser and not the database.
Alternate (SOGA) Model issues...
- ZexisStryfe
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