How much of a load would it put on server/zone startup if we did not load spawnscripts (or others) "just because they exist"? I see some spawnscripts that do not belong to any NPC (there is no spawn_script set for their zonespawngroup) yet the server start is reporting errors in the scripts.
We know about the errors, but do not need the server telling us about them.
And secondly, can you whip up a quicky command-line "syntax checker" for our scripting, just for basic validation?
Thanks