"Recall" abilities

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John Adams
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"Recall" abilities

Post by John Adams » Sat Aug 16, 2008 12:51 pm

Most of our spells/abilities are tied to the characters `class_id`. Some abilities are "common" for all player classes, like Sprint. One I just remembered are the Recalls that take you back to your faction city bind point: "Call of the Overlord" and "Call of Qeynos".
I am going to make them "Commoner" spells that everyone gets, but in starting_spells when a character is created, limiting it by race_id/class_id combos (as intended).
This raised yet another question - are any other "teleportation" type spells restricted in this manner, or only these 2 "racial" teleports?
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Post by ZexisStryfe » Sat Aug 16, 2008 5:10 pm

There are 5 "racial" teleports.
- Call of the Overlord
- Call of Qeynos
- Call of Kelethin
- Call of Neriak
- Call of Gorowyn
In addition to this there is:
- Call of Ro
which is a quest reward.
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Post by John Adams » Sat Aug 16, 2008 5:39 pm

Ahh yes, you are correct. I am so focused on "Shattered Lands", I keep forgetting there are other home cities now :) Thanks.

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Re: "Recall" abilities

Post by nalandial » Mon Jan 05, 2009 12:26 pm

There is also "Call to Guild Hall" now which is obtained from clicking a special item in the guild's hall.

Also keep in mind that there is a bind ability that each player starts with that lets you change the city recall point to anywhere within the main city or its suburbs.
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Re: "Recall" abilities

Post by John Adams » Mon Jan 05, 2009 12:35 pm

Yeah I think we have two threads going on Recall, one from Zcoretri and this one.

So "bind" is no longer a quest that you have to do to acquire the Set Recall Point ability? Guess I can remove that one from my journal from 3 years ago. ;)

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Re: "Recall" abilities

Post by nalandial » Mon Jan 05, 2009 12:37 pm

No they changed that a little while ago. But you actually don't get it when you start the game; that includes the city recall ability as well. You get it when you actually leave the island.

For Kelethin, you get the recall ability after you leave the lowbie area and do the kelethin citizenship quest. i don't remember when you get it when you start in the Gorowyn or Neriak areas.
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Re: "Recall" abilities

Post by ZexisStryfe » Mon Jan 05, 2009 12:49 pm

Call of the Tinkerer as well- it gates the target to a group members location.

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Re: "Recall" abilities

Post by nalandial » Mon Jan 05, 2009 1:26 pm

Is that a spell? I thought you used an item to use that. I don't remember though.

Also while we're on the subject of teleportation, may as well list Call of the Hero as well, the level 52 Conjuror ancient teachings spell, requires a glowing pearl for a spell component.
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Re: "Recall" abilities

Post by John Adams » Mon Jan 05, 2009 1:36 pm

CotH is just a class spell/ability though, right? This was really about those general abilities everyone gets and how to classify them.

I see you guys think you get Call of ________ under very different circumstances depending what your newbie area is... which is just crap, SOE. Can you do one thing consistent, huh? I thought it was level 5 myself, but apparently not. Or is it level 5 when you are in the 3 noob areas that are NOT the queens/overlords islands? Sigh... i think they do this on purpose, to make me insane.

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Re: "Recall" abilities

Post by nalandial » Mon Jan 05, 2009 1:37 pm

<3
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Re: "Recall" abilities

Post by oghog » Mon Jan 05, 2009 2:37 pm

I'm pretty sure you do have to do the citizenship quest to gain the Call of the WhatNotCity. Unless they changed it thats the way it was last time I played on Live.

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Re: "Recall" abilities

Post by nalandial » Mon Jan 05, 2009 3:05 pm

The citizenship quests don't exist like they used to. They changed that long ago. You remember, the one where you had to grab an application from the sign. Yeah that isn't there anymore. For qeynos/freeport, you automatically gain citizenship when you leave the lowbie island, if you want to think of it like that.

The only "citizenship" quest you do now is for Kelethin. It's from some lady just outside the lowbie area next to a house.

EDIT: You might actually have to do a quest or two for Neriak...I don't remember off the top of my head. Gorowyn I really have no idea how that one works.
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Re: "Recall" abilities

Post by John Adams » Mon Jan 05, 2009 4:53 pm

You are correct, Nalandial. Freeport/Qeynos, no more citizenship to gain access to the main city - which is actually too bad, because I rather enjoyed the entire philosophy behind that quest line. If I end up running a server when this is all done, I'll likely put that back in, cuz it made sense. Why SOE dumbs everything down, I have no idea.

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Re: "Recall" abilities

Post by Bion » Mon Jan 05, 2009 4:59 pm

Ya I liked that too about the citizenship quests I was also fond of the class quests too , but alot of people complained about it for so long and i guess soe thought it was more of a punishment to people who make lots of alts then a feature however I do not share that view :)

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Re: "Recall" abilities

Post by LethalEncounter » Mon Jan 05, 2009 5:14 pm

John Adams wrote:You are correct, Nalandial. Freeport/Qeynos, no more citizenship to gain access to the main city - which is actually too bad, because I rather enjoyed the entire philosophy behind that quest line. If I end up running a server when this is all done, I'll likely put that back in, cuz it made sense. Why SOE dumbs everything down, I have no idea.
You're not the only one :) I still remember my first citizen quest. That and all the class quests are the best quests that I can remember, but that might just be because I remember the 'glory' days of EQ2 :P

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