NPCs and being chased

Old bugs stored here for reference.
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John Adams
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NPCs and being chased

Post by John Adams » Thu Aug 14, 2008 6:00 pm

You definitely already know this, but here it a bug nonetheless! When you attack an NPC, or get aggro, they chase you. We have a couple things going on here that will need to get ironed out.
1) NPC's need to STOP chasing you after a certain time - not too sure what that is. Distance from spawn point, distance from player, timer without attack landing?
2) With /speed 40 on, I can outrun any spawn - yet no matter how far ahead I am, they can still hit me and do damage (reminds me of a certain SOE expansion ~cough~)
3) If you aggro, then /goto or /move, the aggroed NPC is immediately popped where you are and the fight continutes (this will not effect normal players, but likely a part of the above)
Just putting this out here so others know, we know. :)

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Post by LethalEncounter » Thu Aug 14, 2008 6:05 pm

4) NPCs that spawn out of range and walk into range are not seen until they reach the end of their movement.
5) Attacking NPCs on long movement loops are still causing problems :/

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Post by Scatman » Thu Aug 14, 2008 10:00 pm

Lol :P Do you have nightmares about this?

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Post by LethalEncounter » Fri Aug 15, 2008 7:23 am

Nah, I plan on fixing as many bugs as I can for this release and each one gets us one step closer to live. The only major new feature I am adding this release that I haven't already is merchants.

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Post by Kerbox » Sat Aug 16, 2008 7:20 am

haha, it was a lot of fun trying to lose the mobs that were out to get me, I climbed towers, trees, swam under water, jumped down waterfalls, stairs and sprinted behind the corner and they were still on my neck =)

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Post by LethalEncounter » Sat Aug 16, 2008 9:08 pm

OK, I have most (all?) of these problems fixed. I'll put it on SVN for you to try it out.

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Post by John Adams » Sat Aug 16, 2008 9:10 pm

Thanks, LE.

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Post by LethalEncounter » Sat Aug 16, 2008 9:18 pm

As of right now I defined the max chase distance as 50. Eventually I'll add the field to the database so you can customize each spawn. Each spawns actual position when running should be the position that the client is displaying.

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Post by John Adams » Sat Aug 16, 2008 9:43 pm

Did you forget to reset the proximity again? ;)

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Post by LethalEncounter » Sat Aug 16, 2008 9:45 pm

heh, crap yah just a second :P

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Post by LethalEncounter » Sat Aug 16, 2008 9:50 pm

kk, it is on svn

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Post by John Adams » Sun Aug 17, 2008 3:47 pm

All these issues appear to be resolved in rev 125.

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