Spell effects
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LethalEncounter
- Team: Zombie
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- Joined: Wed Jul 25, 2007 10:10 pm
Spell effects
I discovered that the table I thought was the correct table from which to use effect ids was incorrect. I uploaded the correct reference table to the update server and the next time world connects to it, it should grab it. It is called reference_spell_effects. The id in the table is the value that should be used in the spell_visual field of spells. Sorry for the confusion. 
- John Adams
- Retired
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- EQ2Emu Server: EQ2Emulator Test Center
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- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
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One more question, is there a way to test these spell effects (like /animtest) in-game? Since this is a new discovery, I do not assume you already coded it into the emu (lol) just curious if /animtest would still work on these types of effects. If not, ahem... can we? 
Considering the current state of /reload, it would be hellish to test them by having to reload the entire spell catalog.
Considering the current state of /reload, it would be hellish to test them by having to reload the entire spell catalog.
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LethalEncounter
- Team: Zombie
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- Joined: Wed Jul 25, 2007 10:10 pm
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