race_id, class_id question

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John Adams
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race_id, class_id question

Post by John Adams » Sun Aug 24, 2008 12:39 pm

LE,
While looking at configuring some starting_zones data, I had previously assumed a race_id = 0 and class_id 0 meant it covered all race/class combos, meaning all races and classes would start at this particular zone.
While this works for class_id = 0 (COMMONER), it does not work with race_id 0 (BARBARIAN).
Question: How do I set starting_* `race_id` to be anyone of any race? current examples all show race_id = 0, which would be Barbarians of any class.
Make sense?

LethalEncounter
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Post by LethalEncounter » Sun Aug 24, 2008 1:09 pm

Actually that was an oversight on my part. 0 was supposed to be the wildcard for both race and class. I guess I just assumed races started at 1 :P I'll change the wildcards for both to be 255 instead.

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