LE, the /spawn add command has some useless parameters in it now due to some evolution in our spawn manipulation options.
/spawn add {spawngroupid} {spawngroupname} {percentage}
We can do away with spawngroupid, and just fetch the next-highest (or let the autoincrement handle it - preferred). Also, with /spawn combine, we no longer need to set a percentage on /spawn add. Default to 100, and let the spawner decide what to do after.
We could keep the spawngroupname parameter, but also make it optional - defaulting to something generic "ManualSpawn" or something.
Thanks
/spawn add generification <-- :)
- John Adams
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LethalEncounter
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- John Adams
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LethalEncounter
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You mean this?
heh 
Code: Select all
client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn add [spawn group id] [spawn group name] (percentage)");
client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This command is used for adding the targeted NPC or Object to the database.");
client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You can substitute new for [spawn group id] to create a new one.");- John Adams
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