It seems whatever text the NPC is saying in PlayFlavor() is zone-wide. Need to limit that to local area as well like player /say.
Thanks!
-J
PlayFlavor() "say" needs range limit
- John Adams
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- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
PlayFlavor "chat_text" also needs to echo to players chat channel, either as a tell or just plain Say?
Or should we just script this as-is, and add a Say() function to do the echo?
Edit: Actually, hold off on this. It might be caused by the combination of PlayFlavor() and StartConversation(). Seems in some cases there are conversations with dialog choices, but they also have a playflavor with just an MP3. I believe PlayFlavor() is /say'ing to chat - just not when it's blank because of this setup.
Or should we just script this as-is, and add a Say() function to do the echo?
Edit: Actually, hold off on this. It might be caused by the combination of PlayFlavor() and StartConversation(). Seems in some cases there are conversations with dialog choices, but they also have a playflavor with just an MP3. I believe PlayFlavor() is /say'ing to chat - just not when it's blank because of this setup.
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