/reload enhancements

Old feature requests stored here for reference.
Locked
User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

/reload enhancements

Post by John Adams » Thu Sep 25, 2008 2:46 pm

LE,
Seems some changes we need to make to the data require a restart of the world - those being spawn, spawn_npcs, spawn_objects, spawn_signs, and spawn_widgets. A simple /repop is not reloading the initial tables, so our data changes do not appear until a server restart.
It would expedite cleanup efforts if we had a reload that would re-init the entire database, if possible - like at server startup. If not the entire thing, then at least those tables related to spawns.
Fixing doors, for instance, a /repop does not reload any of the widget data - only a server restart.
Thanks

Locked

Who is online

Users browsing this forum: No registered users and 1 guest