Game sounds, voices - need help.

Discussions of the design and development of in-game content.

Moderator: Team Members

Post Reply
User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Game sounds, voices - need help.

Post by John Adams » Thu Oct 09, 2008 12:11 am

While our data collectors are doing a fine job of getting as much data as possible, on occasion a stubborn NPC will simply not speak all their lines into the collector - or the race/class combo of the collector themselves do not allow certain voiceovers. When collected properly, the parser can find the sound file and these odd things called "key1" and "key2", which I have no idea what they are.
If these keys are wrong or missing, the sound file is basically useless to us. I've been digging around trying to find a way to determine keys for otherwise un-collected data, and have hit a wall. I am not sure what the keys are, so I do not even know what I am looking for. If anyone has a clue about this, please let us know.
Thanks in advance,
John Adams
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Post by LethalEncounter » Sat Oct 11, 2008 6:00 am

Yah I'll look into it.

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests