I have many objects spawning as corpses (Corpse of a Chemistry Table, Corpse of qey_sign_post, etc).
Two things:
1) What is causing objects to spawn as corpses?
2) How do I stop this from happening, or is there a code bug or something that can be done server-side to prevent this?
Obviously some data is wrong, I just do not know which value.
Corpse of [object]
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Corpse of [object]
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LethalEncounter
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Objects automatically are set as solid. If they aren't there there is a problem with the spawn data somehow. We might think about moving the *_state (and activity_status) fields from spawn_npcs to spawn to avoid issues in the future.
BTW, try setting the HP to 1. The client is probably thinking it is a corpse since the HP is 0.
BTW, try setting the HP to 1. The client is probably thinking it is a corpse since the HP is 0.
- John Adams
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- John Adams
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- John Adams
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Ok, odd... let me re-state the above 1/2 truth. Seems I am in Release compile now, and while in Debug, 100% of the objects, 100% of the time were corpses... now 1/2 of them seem to be corpses, some have the normal white names like tradeskill benches should, and some have that odd cyan name like they are something other than a useable object.
I stood there and /repop'd about 10 times, and the 6 forges I was watching alternated which ones were corpses, blue, and white with each repop. So it's definitely something in the object spawning that's not right.
I stood there and /repop'd about 10 times, and the 6 forges I was watching alternated which ones were corpses, blue, and white with each repop. So it's definitely something in the object spawning that's not right.
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LethalEncounter
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