Helping in Content Design

Discussions of the design and development of in-game content.

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Polygon
Posts: 30
Joined: Wed Aug 22, 2007 11:28 pm

Helping in Content Design

Post by Polygon » Wed Oct 15, 2008 10:57 pm

Hi Scatman and the dev teams
I logged in recently on TessEQ2 and im impressed of the work you and the team have done until that point of time. There is still much work to do, but i think the base and structure is done. With other words, the island is a good point to start and get things done.
I've read that the teams are rather small and can use a hand. I would like to help you, if you can need another one. Populating a zone with npc, mobs, quests are the things that come me in mind.
If you d'like to help me concretly, please give me instructions on what needs to be done first, id be glad to invest some time in this great project.
I got already contact with John, he recommended that i should write some words in this forum.
Greetings
Dave

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ZexisStryfe
Posts: 1026
Joined: Thu Jul 26, 2007 6:39 am
EQ2Emu Server: Sytherian Legends
Location: Connecticut
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Post by ZexisStryfe » Thu Oct 16, 2008 9:32 am

Poly,
More hands is always better. We have been making huge strides here but there is always so much more to do.
If you look through the forums, there are several threads on our current status with several parts of the emulator. I don't know what your specialties are and what you are interested in helping with, but whatever you choose to help with, I assure you it will be appreciated!
~ EQ2 Emulator Project Manager

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"Zexis, from this day forth, you shall be known as... '3 of 6'" - John Adams

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