Duplicate NPC's after death.

Old bugs stored here for reference.
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Jabantiz
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Duplicate NPC's after death.

Post by Jabantiz » Wed Sep 17, 2008 8:03 am

If this has been posted already I apologize, I could not find it in a search. On TessEQ2 I was screweing around and died, damn qeynos guards hate my iksar, when I revived it was like all the spawns had been sent again with the originals not being cleared, there was 2 of every NPC. It is easy to spot on the mobs roaming around but you can notice it on the stationary NPC's.
This was also reported to me on my own server by a player who died to a mob he spawned.

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John Adams
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Post by John Adams » Wed Sep 17, 2008 9:18 am

I saw this once, too. I am glad it wasn't just me. Most of the time, it seems to be ok.
Since we're implementing factions, I guess I'd better fix up the Starting Zones table. ;)

Image
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Post by Image » Sun Oct 26, 2008 11:01 am

I think this is related to the spawn set bug. I can reproduce this when I use the /spawn set name command.
http://bugzilla.emagiware.com/show_bug.cgi?id=4

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Post by Image » Sun Oct 26, 2008 4:06 pm

I have opened a seperate bug report for this issue. Bug #4 was resolved and determined to be a seperate issue but caused by the same command.
New Bug Number:
http://bugzilla.emagiware.com/show_bug.cgi?id=5

Image
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Post by Image » Sat Nov 01, 2008 12:30 pm

LethalEncounter resolved this issue for 0.7.0

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