World Crash + packet dump

Old bugs stored here for reference.
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John Adams
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Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
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World Crash + packet dump

Post by John Adams » Thu Jan 01, 2009 3:19 pm

Got some new funkiness with the latest Dev SVN. I just noticed some of that infamous packet-dumping lookin stuff going on when I zone.

Code: Select all

Left Grid 4294967295 and Entered Grid 924281492
   0: 14 00 0F 00 4F 75 74 70 - 6F 73 74 4F 76 65 72 6C  | ....OutpostOverl
  16: 6F 72 64                                           | ord
Zone access check for OutpostOverlord
Grabbing zone requirements for OutpostOverlord
Zone Requirements: 0 status to override negative status requirement, 0 status to
 override level requirement.
Loading new Zone 'OutpostOverlord'
Loaded 1951 NPC(s), 164 Object(s), 0 Widget(s), 40 Sign(s), 9 GroundSpawn(s).
AddAuth: 150 Key: 1230848088
OP_ReadyToZone: Player John zoning to OutpostOverlord
18153342 New client from ip: 192.168.1.100 port: 1898
ZoneAuth: Access Key, 1230848088, Character Name, John, Account ID, 150, TimeStamp, 1230848088
Name: num_quest_zones   Index:  0       Type:  int16            Data:  01 Array:  Data:
Name: quest_zones_zone_0        Index:  0       Type:  EQ2_16BitString  Data:  Queen's Colony
Name: quest_zones_zone_id_0     Index:  0       Type:  int16            Data:  00
Name: num_quests        Index:  0       Type:  int16            Data:  03 Array:  Data:
Name: active_0          Index:  0       Type:  int8             Data:  01 
Name: name_0    Index:  0       Type:  EQ2_16BitString  Data:  The Art of Combat
Name: zone_id_0         Index:  0       Type:  int16            Data:  00
Name: zonetype_id_0     Index:  0       Type:  int16            Data:  00
Name: display_status_0          Index:  0       Type:  int8             Data:  84
Name: quest_id_0        Index:  0       Type:  int32            Data:  06
Name: day_0     Index:  0       Type:  int8             Data:  12
Name: month_0   Index:  0       Type:  int8             Data:  10
Name: year_0    Index:  0       Type:  int8             Data:  08
Name: level_0   Index:  0       Type:  int8             Data:  01
Name: encounter_level_0         Index:  0       Type:  int8             Data:  04
Name: difficulty_0      Index:  0       Type:  int8             Data:  01
Name: completed_0       Index:  0       Type:  int8             Data:  01
Name: repeatable_0      Index:  0       Type:  int8             Data:  00
Name: active_1          Index:  0       Type:  int8             Data:  01
Name: name_1    Index:  0       Type:  EQ2_16BitString  Data:  A Presence of Evil
Name: zone_id_1         Index:  0       Type:  int16            Data:  00
Name: zonetype_id_1     Index:  0       Type:  int16            Data:  00
Name: display_status_1          Index:  0       Type:  int8             Data:  84
Name: quest_id_1        Index:  0       Type:  int32            Data:  07
Name: day_1     Index:  0       Type:  int8             Data:  26
Name: month_1   Index:  0       Type:  int8             Data:  11
Name: year_1    Index:  0       Type:  int8             Data:  08
Name: level_1   Index:  0       Type:  int8             Data:  02
Name: encounter_level_1         Index:  0       Type:  int8             Data:  04
Name: difficulty_1      Index:  0       Type:  int8             Data:  01
Name: completed_1       Index:  0       Type:  int8             Data:  01
Name: repeatable_1      Index:  0       Type:  int8             Data:  00
Name: active_2          Index:  0       Type:  int8             Data:  01
Name: name_2    Index:  0       Type:  EQ2_16BitString  Data:  Into the Tainted Forest
Name: zone_id_2         Index:  0       Type:  int16            Data:  00
Name: zonetype_id_2     Index:  0       Type:  int16            Data:  00
Name: display_status_2          Index:  0       Type:  int8             Data:  84
Name: quest_id_2        Index:  0       Type:  int32            Data:  09
Name: day_2     Index:  0       Type:  int8             Data:  28
Name: month_2   Index:  0       Type:  int8             Data:  12
Name: year_2    Index:  0       Type:  int8             Data:  08
Name: level_2   Index:  0       Type:  int8             Data:  03
Name: encounter_level_2         Index:  0       Type:  int8             Data:  04
Name: difficulty_2      Index:  0       Type:  int8             Data:  02
Name: completed_2       Index:  0       Type:  int8             Data:  01
Name: repeatable_2      Index:  0       Type:  int8             Data:  00
Name: unknown3          Index:  0       Type:  int8             Data:  00
Name: unknown3          Index:  1       Type:  int8             Data:  00
Name: visible_quest_id          Index:  0       Type:  int32            Data:  00
Name: player_crc        Index:  0       Type:  int32            Data:  1857534295
Name: player_name       Index:  0       Type:  EQ2_16BitString  Data:  John
Name: used_quests       Index:  0       Type:  int16            Data:  00
Zone: Removing client from ip:192.168.1.1 port:1898
OP_Unknown Received 0x0026
   0: 01 00 00 00 61 44                                  | ....aD
OP_Unknown Received 0x00b2
   0: 00 00                                              | ..
   0: CF 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 25 00 01 00 30                                     | %...0
   0: 23 00 01 00 31                                     | #...1
Left Grid 4294967295 and Entered Grid 924281492
Removing connection
Left Grid 924281492 and Entered Grid 771354606
[Status] Using database 'eq2live' at mysql
[Status] CURRENT_WORLD_VERSION:EQ2EMu 0.6.0 Developer Alpha
[Status] ./LoginServer.ini read.
[Status] Connecting to Update Server..
[Status]        Connected to Update Server: updates.eq2emulator.net:9102
This actually ended in a world crash.

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Re: World Crash + packet dump

Post by LethalEncounter » Thu Jan 01, 2009 3:36 pm

That was just some debug stuff that I had left in. I have since removed it, but the crash was caused by something else.

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John Adams
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Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
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Re: World Crash + packet dump

Post by John Adams » Thu Jan 01, 2009 3:40 pm

Ok cool. If I get anymore crashes today I'll hook up debug and trap it for you. I'll also check now for any more commits.

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