/move_spawn

Old bugs stored here for reference.
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John Adams
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/move_spawn

Post by John Adams » Sun Jan 04, 2009 10:24 pm

This command is still broken, can I ask that we get it fixed? At least working to just move NPCs around - not really needing the new resizing features atm. I am popping a few more zones for cleanup and this command will be missed.

Thanks

JCL
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Re: /move_spawn

Post by JCL » Mon Jan 05, 2009 6:46 am

Yeah, I've noticed that... especially when it crashes me.

LethalEncounter
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Re: /move_spawn

Post by LethalEncounter » Mon Jan 05, 2009 4:39 pm

lol, yah as soon as I get time I'll hope onto Live and get a packetlog. The problem is just that they updated the struct and I haven't had time to get a log of placing an item in a house.

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Re: /move_spawn

Post by John Adams » Mon Jan 05, 2009 4:41 pm

I'll get the log for you, I didn't realize you didn't have one yet. Sorry =)

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Re: /move_spawn

Post by John Adams » Mon Jan 05, 2009 11:06 pm

I have put a lot on ./Misc Data for you, with me moving a few items around in my house. I am not sure if all these are new commands, but I was able to resize the object (book and mirror) during Place. Also, the usual rotate still works, but I hadn't noticed before that CTRL and ALT are variations on rotate. For the book, CTRL raised or lowered it (axis-y) and for the mirror against a wall, it tilted the mirror slower than no button, while ALT slowed the tilt even more.

Same with Alt on the rotating book. Seems to be a more fine rotation than no ALT.

I also took the liberty to light my fireplace and play with my monkey. Read into that whatever you may.

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Re: /move_spawn

Post by Zcoretri » Mon Jan 05, 2009 11:47 pm

John Adams wrote: I also took the liberty to light my fireplace and play with my monkey. Read into that whatever you may.
I thought you had a gf :mrgreen:

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Re: /move_spawn

Post by LethalEncounter » Tue Jan 06, 2009 3:55 pm

lol, awesome. I'll get the struct updated tonight.

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