This month on live there are going to be some pretty major updates as far as both content and functionality are concerned.
As of this update on the development side, The UI will now track an individual's hate with a target. This is done with two windows, both of which show the same info if I am not mistaken. One is the threat window which shows your hate relative to the enemies primary target. The second window is the target window, in which they have how added another bar between hp and power to measure hate. I doubt this will have that much impact on us, since we likely won't implement this feature right away anyway (if it even needs additional implementation, sinc eit is just tracking something that already exists). It did bring up some interesting info tho- how hate is calculated. In EQ2, the formulas are-
1 point damage = 1 point hate
1 point healing = 1/2 point hate
The second half of this update that will concern us more at the moment is a massive consolidation and rebalance of spells (again mostly hate related stuff). Here is the list from the test update notes:
I figure this should be enough to drive John and his spell infatuation batty for a whileKiara@EQ2Players.com wrote:Fighter
Kick has been moved to level 3 to fill in a gap caused by spell consolidation
Guardian
The Hold The Line spell line has been merged with the defensive stance lines.
The Iron Will Spell line has been merged with both the offensive and defensive stances.
The Battle Tactics line has been merged into the Call to Arms line of spells.
The offensive stance line will now increase damage done to the guardian and also has a damage based proc while also reducing the hate gain of the guardian.
The defensive stance will now also increase the amount of taunts and increase the hate gain of the guardian.
The hate reduction of the allay line has been reduced.
The Assault line now grants additional threat gains.
Reduced the recast of the Shout line.
The Kick line now generates additional threat.
Berserker
Berserk has been incorporated into the defensive and offensive stances.
The Battle Chant line has been merged into the Bloodlust line.
The Bullying Defense line has been merged into the defensive stance line.
Uproar has been moved to level 2 to fill in a gap created by the ability mergers.
The Growl line is now 10 second reuse and more powerful.
The Offend line has increased threat.
The Whirl line now has a threat component.
Reactive taunt strength of the Insolent Gibe line has been increased slightly.
Paladin
The Redemption line now greatly increases your threat with the target instead of siphoning hate.
The Incite line now increases threat initially instead of overtime.
The Charge line now has a hate component.
The Divine Circle line now has a hate component.
The Blessing of the Penitent and Blessed Weapon lines have been merged into the offensive and defensive stances.
The Blinding Rays line has had its reuse time reduced.
Shadowknight
The Dark Caress and Unholy Weapon lines have merged into the offensive and defensive stances.
Defensive stance line will lower damage but increase threat output.
Offensive stance boosts damage slightly but reduces hate gain.
Sickening Circle will also increase threat now.
The Kick line now has a threat component.
Bruiser
The Roughhouse and Dodge and Strike lines have been merged into the bruiser’s stances.
The Brag line is now more potent.
The Kick line now has a threat component.
The Blazing Strikes line now has a threat component.
The Impose line has faster reuse speed now.
Monk
The Martial Focus and Dragon stance lines have been merged into the monk’s stances.
The Stare line increase threat by more.
The Kick line now has a threat component.
The Cobra Circle line now increases threat to any targets it hits.
Beckon has had its reuse time lowered.
Swashbuckler
The Swarthy Distraction line of spells has changed to be a short duration buff which greatly increases or decreases their target’s hate.
Assassin
The Shadows line has changed to trigger a hate reduction effect.
Ranger
The Reconnoiter line has had its hate reduction effect removed and has a chance on any hit to reduce the rangers hate.
Predator
The Stalk line is now faster casting and lower recovery time.
Scout
The Evade line no longer has any recovery time.
Sorceror
Concussive is now faster casting and quicker reuse time.
Dirge
Hyran’s line has reduced hate gain modifiers but also increases the threat amount.


