I ran into a quest in which there isn't really a good way to update the quest. I can think of a way but it would be kind of ugly to do it like that. The quest involves right-clicking a fire pit and burning a note. Once the spell (burning the note) is done being cast, the step is updated.
The way I was thinking of doing it as of right now would be to do an AddStepLocation and give a bogus x, y, z like 0, -99999, 0 so the player could never get there. Then the step could only be updated via SetStepComplete() by clicking on the object and casting the spell.
I was basically asking if there is support for updating steps by clicking commands maybe? Or something of the sort?
Another Kind of Quest Update
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Re: Another Kind of Quest Update
You're right, that is ugly. 
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LethalEncounter
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Re: Another Kind of Quest Update
I would rather add a different quest step type then force you guys to do a workaround to get it to work properly. So you just need a step that updates whenever the player casts a certain spell?
- Scatman
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Re: Another Kind of Quest Update
Yes, that would be perfect. Because there is another quest where you need to mine something but you do not actually receive any ore. If possible, it would need to work like kill and itemobtain updates where you may need multiple dings to update the step.
Thanks LE.
Thanks LE.
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