Ok now that that's out of the way... do you want to see things like this in this forum? I am not sure this is a "bug" because others seem to be able to run the alpha ok. Since creating my first toon on my server (local), I cannot get into the game - VS2005 keeps catching a crash. This time (using WorldDebug.exe instead of World.exe), I got this:

Call Stack:
Code: Select all
> WorldDebug.exe!std::_Debug_message(const wchar_t * message=0x00864b98, const wchar_t * file=0x00863d50, unsigned int line=245) Line 24 C++
WorldDebug.exe!std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,EQStream *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,EQStream *> >,0> >::const_iterator::operator*() Line 245 + 0x14 bytes C++
WorldDebug.exe!std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,EQStream *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,EQStream *> >,0> >::iterator::operator*() Line 452 C++
WorldDebug.exe!std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,EQStream *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,EQStream *> >,0> >::iterator::operator->() Line 457 C++
WorldDebug.exe!EQStreamFactory::ReaderLoop() Line 176 + 0xb bytes C++
WorldDebug.exe!EQStreamFactoryReaderLoop(void * eqfs=0x00a021e0) Line 34 C++
WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
WorldDebug.exe!_threadstart(void * ptd=0x00fd1aa0) Line 277 C
Windows XP SP2
Duo Core 2 6400
2GB RAM
World running on localhost w/Client
I see the server in the list, can create chars all day, just cannot get into the server itself. The World.exe version simply crashes and I get a JIT message to launch VS2005.
If this is TMI, delete or move the post, and let me know where/what to provide you to help debug issues. While I do not consider myself a novice to running emulators, this one is kicking my butt.
-J