OLD Combat Issues Thread

Old bugs stored here for reference.
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OLD Combat Issues Thread

Post by John Adams » Wed Jan 14, 2009 4:27 pm

LE, if you got a few moments to spare, can you please hop on Tess and get into a fight with something? We're having some odd problems visually.

- NPCs no longer lose HP when being fought, but lose Power instead til they die.
- When you mouse over a mob it is showing it's power pool (and its empty) instead of the health pool.

- NPCs do not lay down when they die. Neither do players.

- Player death and revive leaves player in combat stance. Again.

- And my character never goes into combat, just stands there though the combat window is showing me doing "cold" damage... which is not right either. This is plain melee, no spells being cast. Not sure what originally caused this, but on your server today I had no problems with character in combat, swinging normally. No weapon equipped though, maybe that's it. Further testing required.
  • Ok, now I remember what this issue was. Players go into combat (attack) but do not take a swing at their foe until they are first hit BY their foe - this is still a valid issue as of 2009/01/24
- If combat takes longer than 'x' seconds, maybe 30s not sure, the NPC seems to lose interest in you and resume a non-combat stance, putting away it's weapon if equipped, or going back to it's Idle state.

- Players also sheath their weapons after a duration, and on next attack re-draw said weapon and resume combat stance.

- NPCs warp to the player when aggroed, instead of "run".

- NPCs combating each other tend to warp all over the map, and sometimes run off in crazy directions (see videos in another post)

- NPCs that have a Movement Script associated with them sometimes also run off in crazy directions.

- If you "pull" a mob that is far away (we simulated arrow pulls using extended range on abilities), the NPC on it's way to you loses interest and returns to it's spawn point - like the "chase" distance gets applied. Not sure how realistic a 100' pull will be in the actual game.

- NPCs (of course) have no abilities. :)

- Attack range (NOT RANGED ATTACK :P) does not seem to take into effect the distances around the mob (what setting is that, collision_radius?) - you have to get within range of the middle of the spawn to hit it - so if your range is 5 for your taunt, you have to be kissing his culu...

- Rev 267: NPC kills are counting twice, both in chat Death results and (new) PlayerStats counters.


Edit: Let's use this thread to try and report all UNIQUE combat issues so LE has a complete list when he gets to the Combat fixes page of his TODO book. ;)

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Re: Combat issues

Post by John Adams » Wed Jan 14, 2009 5:21 pm

The health issue may exist for players too, as I just watched a level 10 get his ass beat, but he never lost any health. :)

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Re: Combat issues

Post by alfa » Thu Jan 15, 2009 5:18 pm

John Adams wrote:The health issue may exist for players too, as I just watched a level 10 get his ass beat, but he never lost any health. :)
I'm lvl 80 now :P
Fight with me... Or die, like the rest.
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Re: Combat issues

Post by Zcoretri » Thu Jan 15, 2009 5:40 pm

Wasn't me....I'm level 7 :mrgreen:

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Re: Combat issues

Post by LethalEncounter » Thu Jan 15, 2009 6:00 pm

kk, that is really odd, but I'll take a look at it tomorrow. I will have Monday off too, so hopefully I can get caught up this weekend with all your requests this week :P

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Re: Combat Issues Thread

Post by John Adams » Mon Jan 19, 2009 4:25 pm

I have renamed this thread and added what I know to my OP to track combat-related issues so when LE gets to them, he has a punch-list to work from.

Please submit any additional Combat-related issues you find here.

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Re: Combat Issues Thread

Post by alfa » Thu Jan 22, 2009 10:03 am

I'have do some tests with JA repack, look like mana bar go down instead of life bar
Fight with me... Or die, like the rest.
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Re: Combat Issues Thread

Post by John Adams » Thu Jan 22, 2009 11:17 am

John Adams wrote:- NPCs no longer lose HP when being fought, but lose Power instead til they die.
This was the first item on my list.

Player health appears ok, but NPC health, definitely not ok.

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Re: Combat Issues Thread

Post by Image » Thu Jan 22, 2009 11:41 am

Didn't you hear, blue is the new shield feature :D

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Re: Combat Issues Thread

Post by alfa » Thu Jan 22, 2009 4:44 pm

John Adams wrote:
John Adams wrote:- NPCs no longer lose HP when being fought, but lose Power instead til they die.
This was the first item on my list.

Player health appears ok, but NPC health, definitely not ok.
Oups sorry for the double repport ;P
Fight with me... Or die, like the rest.
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Re: Combat Issues Thread

Post by John Adams » Sat Jan 24, 2009 7:29 pm

Added a couple more to the list above.

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Re: Combat Issues Thread

Post by Zcoretri » Sun Jan 25, 2009 8:01 pm


- NPCs no longer lose HP when being fought, but lose Power instead til they die.
)
HP part looks fixed, but now there is another problem. When you mouse over a mob it is showing it's power pool (and its empty) instead of the health pool.

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Re: Combat Issues Thread

Post by Jack » Sun Jan 25, 2009 10:04 pm

I submitted that one some time ago. After emptying the mob's health, they're fairly often left with an empty black bar instead of dying. They can't be fought and if a roaming mob, they proceed roaming as usual. I managed to glitch nearly all mobs with this around the cow stables at the Outpost in 10 minutes or so, but it probably works anywhere and on anything as far as I can tell.

Edit: Tried now with the new health system and with different tactics. I can't seem to duplicate the problem unless I'm wearing all my gear. It's probably that I'm dealing more than enough damage to make the kill and it's causing a bug. They'll still roam.. only now in a dead position, which is pretty amusing.
Last edited by Jack on Sun Jan 25, 2009 10:25 pm, edited 2 times in total.

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Re: Combat Issues Thread

Post by John Adams » Sun Jan 25, 2009 10:18 pm

The NPC health/power bar swapped problem should be fixed on Tess. Let us know if it persists.

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Re: Combat Issues Thread

Post by Zcoretri » Sun Jan 25, 2009 10:25 pm

John Adams wrote:The NPC health/power bar swapped problem should be fixed on Tess. Let us know if it persists.
AS I stated above, yes that is fixed. But what I am now seeing is when you mouse over (not click on it) a mob it shows an unfilled power pool.
It should show a full health bar, and only show the power pool if the mobs power pool starts to deplete.

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