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> EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::_Ubound(const unsigned short & _Keyval=936) Line 1256 + 0x8 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::upper_bound(const unsigned short & _Keyval=936) Line 1002 + 0x10 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::equal_range(const unsigned short & _Keyval=936) Line 1012 + 0x10 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::count(const unsigned short & _Keyval=936) Line 979 + 0x10 bytes C++
EQ2WorldDebug.exe!Spawn::GetInfoPacket(unsigned short version=936) Line 918 + 0x12 bytes C++
EQ2WorldDebug.exe!ZoneServer::CheckSpawnCache() Line 1048 + 0xd bytes C++
EQ2WorldDebug.exe!ZoneServer::SpawnProcess() Line 645 C++
EQ2WorldDebug.exe!SpawnLoop(void * tmp=0x075aea88) Line 2692 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x0757a390) Line 277 C
kernel32.dll!77e64829()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] Edit: Yup, this one seems to happen regularly when someone else zones into a zone where others have been standing for a while - not sure if repop or respawn causes a situation to occur, but that's what we're doing mostly. Testing spawn scripts in Source of Evil, when Ochaim zoned in and we crashed. Same thing I did to Scat after he had been in there a while. I'm suspecting this is likely 90% of Tess's mega crashing of late.