Q+A (This Thread has cookies. You like cookies, Don't you?)

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Q+A (This Thread has cookies. You like cookies, Don't you?)

Post by ilythor » Fri Jan 16, 2009 1:48 am

Before posting please visit the FAQ and the About Eq2 Emulator articles

This thread is here for you guys to ask the Dev Team what you want to know. You may ask "why here? we have a whole forum!" Well, this way it gets sent up to the Dev Teams Bi-weekly (starting on the dot from the first question posted), and they will get answered. It also allows us the community to better structure our questions. It easier because 3 people won't ask the same question, and as everyone knows. For every question that is asked, there where 10 unwilling to ask it. (Please before asking any questions, consult the FAQ, and eventually this thread). Every time a question is asked, I will edit this post and chuck it in here. Every 2 weeks, it gets sent off to the Dev Teams. So please! Fire Away!

Oh, and there were no cookies! :twisted:

Since these questions have been answered, I will put up some answers now then. From here, they will be added to the FAQ. Thanks for all your help again!
John Adams wrote:I have a question.

Who is the EQ2Emulator Community Manager? You know, the person who is going to liason between the community and the development teams and keep the community informed so the devs can get the work done?
I even have an answer! If anyone is wondering who this Ilythor guy is, he's the current front-runner in our quest to fill this position of CM, something we have desperately needed here for a long time. So when you see his posts, feel motivated to jump in there and make some noise. That's what he's trying to accomplish.
kildov wrote:Any chance of adding a few progress bars somewhere?
It is nearly impossible to formulate a "progress bar" for things which you have no idea where the end may be. Content, for instance... we do not know exactly how many spawns are in one zone, and with there being dozens of aspects to a single spawn, how would you gauge 0-100% completion? You cannot.

This is not an exact science. I felt I came up with a very good solution to giving what "status" a particular component is in via the Project Status thread. Interested Community Members are simply going to need to use that guide + log into our test server(s) to see for themselves exactly how far along we are at any given stage.
ilythor wrote:Would Hamachi work for the Eq2Emu 1.0 server-pack?
The Minilogin (EQ2LoginServer) can be setup for WAN play, far as I know. This repack is not, so you'd have to figure out how on your own.

The minilogin solution is primarily for those on slow WAN links or dialup access who cannot get to our servers, so they too can play around with EQ2Emulator.

Plus, there is a max account ID of 5, so only 5 people can log into a Minilogin server. The reason for this is that we require players on our public servers for testing and reporting issues.


Lets keep this up guys!
Last edited by ilythor on Sat Jan 24, 2009 1:24 am, edited 5 times in total.
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Re: Q+A (This Thread has cookies. You like cookies, Don't you?)

Post by Scatman » Fri Jan 16, 2009 2:28 am

Not even chocolate chip? :(

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Re: Q+A (This Thread has cookies. You like cookies, Don't you?)

Post by John Adams » Fri Jan 16, 2009 2:44 am

I have a question.

Who is the EQ2Emulator Community Manager? You know, the person who is going to liason between the community and the development teams and keep the community informed so the devs can get the work done?

I even have an answer! If anyone is wondering who this Ilythor guy is, he's the current front-runner in our quest to fill this position of CM, something we have desperately needed here for a long time. So when you see his posts, feel motivated to jump in there and make some noise. That's what he's trying to accomplish. ;)

I would love to crown him King of All Forums, but that is up to him - and you. So please, give him a hand.

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Re: Q+A (This Thread has cookies. You like cookies, Don't you?)

Post by JCL » Fri Jan 16, 2009 6:12 am

Where is my free cookie...
I kind of wondered that John... just he wasn't given a title yet.

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Re: Q+A (This Thread has cookies. You like cookies, Don't you?)

Post by Bion » Sat Jan 17, 2009 4:12 am

hmm no cookies? My browser might have ate them anyway :P

\aITEM 1490023921 1084888099:cookies\/a
\aITEM 1391267823 1647771964:Chocolate chip cocoa cookies\/a

gotta have milk to go with them
\aITEM -72718082 1138320361:milk\/a


taste this one tell me how it is
\aITEM 1930712754 1775453763:Chocolate Chip Cookie of Seething Malice\/a

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Re: Q+A (This Thread has cookies. You like cookies, Don't you?)

Post by Image » Sat Jan 17, 2009 6:28 pm

I highly suggest building QA into the wiki or we have some other documentation feature.

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Re: Q+A (This Thread has cookies. You like cookies, Don't you?)

Post by John Adams » Sat Jan 17, 2009 6:33 pm

Aye, we've been discussing that very thing. I just added a link to About EQ2Emulator today from the start of Ilythor's questioning. He will add to it as we develop most questions and answers.

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Re: Q+A (This Thread has cookies. You like cookies, Don't you?)

Post by kildov » Mon Jan 19, 2009 2:05 am

Thanks for all the hard work on this.

Any chance of adding a few progress bars somewhere? It could help give us a rough idea of about where everything's at. I log into the server every now and then, but I'm still curious how much has been done and what's left.

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Re: Q+A (This Thread has cookies. You like cookies, Don't you?)

Post by ilythor » Mon Jan 19, 2009 2:29 am

I added your question Kildov, but only the progress bar part. This is because the Eq2Emulator progress can be found here: http://eq2emulator.net/phpBB3/viewtopic.php?f=6&t=942

The bars are a plausible idea, but I imagine they would need a far amount of attending every time something is added. I'll still ask the Dev's about it, because well hey. You asked.
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Re: Q+A (This Thread has cookies. You like cookies, Don't you?)

Post by John Adams » Mon Jan 19, 2009 11:45 am

It is nearly impossible to formulate a "progress bar" for things which you have no idea where the end may be. Content, for instance... we do not know exactly how many spawns are in one zone, and with there being dozens of aspects to a single spawn, how would you gauge 0-100% completion? You cannot.

This is not an exact science. I felt I came up with a very good solution to giving what "status" a particular component is in via the Project Status thread. Interested Community Members are simply going to need to use that guide + log into our test server(s) to see for themselves exactly how far along we are at any given stage.

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Re: Q+A (This Thread has cookies. You like cookies, Don't you?)

Post by kildov » Mon Jan 19, 2009 12:57 pm

Ah, thanks. I remember seeing that post once before but had forgotten. Good enough for me.

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Re: Q+A (This Thread has cookies. You like cookies, Don't you?)

Post by LeeRain » Sat Jul 03, 2010 3:13 pm

I highly suggest building QA into the wiki or we have some other documentation feature. :(

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Re: Q+A (This Thread has cookies. You like cookies, Don't you?)

Post by ilythor » Sat Jul 03, 2010 10:17 pm

LeeRain wrote:I highly suggest building QA into the wiki or we have some other documentation feature.
Our Q+A section is the Forum Support Threads, and the Wiki is suppose to be our Community-Run Documentation feature, yet no one is running it.

Thank you for the ideas, but we've already tried them. Also; Suggestions go here.
"Everytime you pull the trigger in space, you will ruin someone's day, somewhere, and eventually, some time."

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