And...
Code: Select all
> EQ2WorldDebug.exe!Client::GetVersion() Line 123 + 0xf bytes C++
EQ2WorldDebug.exe!Client::SimpleMessage(unsigned char color='', const char * message=0x00b29af8) Line 1475 + 0x8 bytes C++
EQ2WorldDebug.exe!SpellProcess::ProcessSpell(ZoneServer * zone=0x0f4ad038, Spell * spell=0x059735b0, Entity * caster=0x1ab896d8, Spawn * target=0x00000000, bool lock=true) Line 502 C++
EQ2WorldDebug.exe!SpellProcess::Process() Line 179 C++
EQ2WorldDebug.exe!main(int argc=1, char * * argv=0x00352c88) Line 262 C++
EQ2WorldDebug.exe!__tmainCRTStartup() Line 318 + 0x19 bytes C
EQ2WorldDebug.exe!mainCRTStartup() Line 187 C
kernel32.dll!77e6f23b()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned int,std::vector<GroundSpawnItemEntry *,std::allocator<GroundSpawnItemEntry *> >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<GroundSpawnItemEntry *,std::allocator<GroundSpawnItemEntry *> > > >,0> >::_Rrotate(std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<GroundSpawnItemEntry *,std::allocator<GroundSpawnItemEntry *> >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<GroundSpawnItemEntry *,std::allocator<GroundSpawnItemEntry *> > > >,0> >::_Node * _Wherenode=0x006e0061) Line 1251 + 0x9 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::_Insert(bool _Addleft=true, std::_Tree_nod<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::_Node * _Wherenode=0x00730065, const std::pair<DataStruct * const,void *> & _Val={...}) Line 1158 + 0x9 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::_Insert(bool _Addleft=true, std::_Tree_nod<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::_Node * _Wherenode=0x006e006f, const std::pair<DataStruct * const,void *> & _Val=(0x8b001540 {is_set=??? if_not_set=??? if_set=??? ...},0x5e5ffc45)) Line 1158 + 0x9 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::_Insert(bool _Addleft=true, std::_Tree_nod<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::_Node * _Wherenode=0x00730065, const std::pair<DataStruct * const,void *> & _Val={...}) Line 1160 + 0x9 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::_Insert(bool _Addleft=true, std::_Tree_nod<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::_Node * _Wherenode=0x02026678, const std::pair<DataStruct * const,void *> & _Val=(0x00000000 {is_set=??? if_not_set=??? if_set=??? ...},0x00000000)) Line 1158 + 0x9 bytes C++
02026675()
Code: Select all
Unhandled command: clearallqueuedabilities
0: 25 00 01 00 30 | %...0
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: 22 00 05 00 33 30 30 30 - 30 | "...30000
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
Possible deadlock attempt by 'ZoneServer::MSpawns'!
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: 22 00 05 00 33 30 30 30 - 30 | "...30000
0: 22 00 05 00 33 30 30 30 - 30 | "...30000
0: 22 00 05 00 33 30 30 30 - 30 | "...30000
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: 22 00 05 00 33 30 30 30 - 30 | "...30000
0: 22 00 05 00 31 30 30 30 - 30 | "...10000
0: 25 00 01 00 31 | %...1
0: 25 00 01 00 31 | %...1
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: 25 00 01 00 30 | %...0
0: 38 00 04 00 4A 6F 68 6E | 8...John
AddAuth: 4049 Key: 1232440360
OP_ReadyToZone: Player Isen zoning to BigBend
477828 New client from ip: 87.154.160.234 port: 1389
ZoneAuth: Access Key, 12324403600, Character Name, : IsenCE , Account ID, 01 404
900 , TimeStamp, 00 1232440360
OP_Unknown | ....Received 0x
0026Unhandled command:
clearallqueuedabilities0
: 01 00 9A 99 54 44 | ....TD
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: 25 00 01 00 30 | %...0
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
AddAuth: 4059 Key: 1232440366
0: CE 01 00 00 | ....
Unhandled command: clearallqueuedabilities
0: 25 00 01 00 30 | %...0
485829 New client from ip: 87.165.221.237 port: 64471
Got signal 11