John Adams wrote:Please follow me through an attempt to see how structs work, trying to find why "pos_size" is always zero (0) in current logs. If I can figure this out, I may be able to understand why other data is also seemingly bad.
Reference:
Updating Opcodes
I look in SpawnStructs.xml for my client version or the nearest earlier version - in this case:
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<Struct Name="WS_SpawnStruct" ClientVersion="936">
<Data ElementName="position" Substruct="Substruct_SpawnPositionStruct" Size="1" />
<Data ElementName="vis" Substruct="Substruct_SpawnVisualizationInfoStruct" Size="1" />
<Data ElementName="info" Substruct="Substruct_SpawnInfoStruct" Size="1" />
</Struct>
I assume that WS_SpawnStruct is made up of three (3) substructs, position, vis, and info. Position is what I am after for this example, since that is where I find pos_size.
I find Substruct_SpawnPositionStruct - which looks like this:
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<Struct Name="Substruct_SpawnPositionStruct" ClientVersion="936" >
<Data ElementName="pos_grid_id" Type="int32" Size="1" />
<Data ElementName="pos_x" Type="float" Size="1" />
<Data ElementName="pos_y" Type="float" Size="1" />
<Data ElementName="pos_z" Type="float" Size="1" />
<Data ElementName="pos_unknown" Type="sint16" Size="3" />
<Data ElementName="pos_heading1" Type="sint16" Size="1" />
<Data ElementName="pos_heading2" Type="sint16" Size="1" />
<Data ElementName="pos_speed" Type="int16" Size="1" />
<Data ElementName="pos_state" Type="int16" Size="1" />
<Data ElementName="pos_unknown2" Type="int8" Size="6" />
<Data ElementName="pos_next_x" Type="float" Size="1" />
<Data ElementName="pos_next_y" Type="float" Size="1" />
<Data ElementName="pos_next_z" Type="float" Size="1" />
<Data ElementName="pos_x3" Type="float" Size="1" />
<Data ElementName="pos_y3" Type="float" Size="1" />
<Data ElementName="pos_z3" Type="float" Size="1" />
<Data ElementName="pos_movement_mode" Type="int8" Size="1" />
<Data ElementName="pos_unknown3b" Type="int8" Size="1" />
<Data ElementName="pos_unknown4" Type="int16" Size="2" />
<Data ElementName="pos_move_type" Type="int16" Size="1" />
<Data ElementName="pos_unknown6" Type="int16" Size="8" />
<Data ElementName="pos_collision_radius" Type="int16" Size="1" />
<Data ElementName="pos_size" Type="int16" Size="1" />
<Data ElementName="pos_size_ratio" Type="float" Size="1" />
<Data ElementName="pos_size_multiplier_ratio" Type="float" Size="1" />
<Data ElementName="pos_unknown10" Type="int16" Size="6" />
</Struct>
I hit the PacketParser source and search for "pos_size" and find it in the procedure PacketParser::processSpawnPackets() - and after 2 hours of hunting, I finally found the "name" of the opcode that is responsible for this packet of data.
"OP_ClientCmdMsg::OP_EqCreateGhostCmd" or 507 (for version 944), or 1FB in Hex, or FB 01 in Little Endian ~sigh~
I open my captured log and search for FB 01:
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-- OP_ClientCmdMsg::OP_EqUpdateSubClassesCmd --
1/21/2009 10:40:15
199.108.12.38 -> 192.168.1.100
0000: 00 09 00 42 01 37 B0 00 00 00 FF FB 01 20 73 49 ...B.7....... sI
0010: 0A 00 FF FF 00 00 00 00 78 BD C1 39 00 06 00 61 ........x..9...a
0020: 74 74 61 63 6B 00 40 1C 46 01 73 49 0A 00 B8 6B ttack.@.F.sI...k
0030: 47 FA 6F 00 00 00 FF 62 F1 35 4C 07 22 5C FF C4 G.o....b.5L."\..
0040: 96 40 99 09 9C 41 CF DA FF CD C1 61 DF 02 E0 46 .@...A.....a...F
0050: E0 46 FF 93 04 40 84 F8 3D A1 41 50 B3 C1 70 40 .F...@..=.AP..p@
0060: 9D FE 40 9E 74 D6 41 48 9C 02 C1 78 88 0B 0E F1 ..@.t.AH...x....
0070: 99 99 9A 0C F9 FF FF 3F 80 3E 83 FF FF 98 01 03 .......?.>......
0080: 81 76 09 81 64 7F 7E 81 02 8E 01 01 01 C4 C4 FF .v..d.~.........
0090: FA FF FF FF FF C4 97 FF FF FF FF 7F 7F 68 81 0C .............h..
00A0: 20 8D 05 03 FF 05 00 61 20 72 61 74 00 00 00 00 ......a rat....
00B0 00 00 00 00 00 00 00 00 00 03 ..........
Re-tracing LE's description of the packet:
00 09 == packet type
00 42 == sequence
01 == compressed ( !!! )
37 == OP_ClientCmdMsg for this version
B0 00 00 == packet size
FF == Opcode is next two bytes instead of one
FB 01 == Opcode (OP_EqCreateGhostCmd, or in v944's log, OP_EqUpdateSubClassesCmd haha)
Now, LE states that using WorldStructs.xml (which I assume now means SpawnStructs.xml) I can simply follow the rest of the data in this packet to understand what each value should be and try to locate pos_size. However, my packet is
compressed... so what do I do?
I tried uncommenting out some DumpPacket() calls that already exist (PrintPacket is not the format I need, I don't think) but I do not believe it contains the part of the struct I am looking for (?)
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0: 04 E7 CB 09 00 FF FF 00 - 00 00 00 47 CD 38 D6 00 | ...........G.8..
16: 06 00 61 74 74 61 63 6B - 00 40 1C 46 01 E7 CB 09 | ..attack.@.F....
32: 00 3C B1 19 FA 6E 00 00 - 00 FF 8F AB 86 4C 07 22 | .<...n.......L."
48: 5C FF 37 5F 40 A9 3A 29 - C0 C7 EF 0C C2 11 EA 07 | \.7_@.:)........
64: 80 C0 C0 93 04 40 84 F8 - 5A 90 C0 80 F3 F4 C1 D8 | .....@..Z.......
80: 40 92 E7 40 88 C0 51 6A - 9F 02 C1 B3 D9 80 88 0B | @..@..Qj........
96: 0E F1 99 99 9A 0C F9 FF - FF 3F 80 3E 83 FF FF 98 | .........?.>....
112: 01 03 81 76 09 81 64 7F - 7E 81 02 8E 01 01 01 C4 | ...v..d.~.......
128: C4 FF FA FF FF FF FF C4 - 97 FF FF FF FF 7F 7F 68 | ...............h
144: 81 0C 20 8D 05 03 FF 05 - 00 61 20 72 61 74 00 00 | .. ......a rat..
160: 00 00 00 00 00 00 00 00 - 00 00 00 03 | ............
Should I assume that what is in this first (compressed) packet sample at position 000D is the start of the data in the second (uncompressed) packet sample at position 0?
Basically, where the hell is pos_size, gdi?

heh
OK, this thing about spawn packets is that WS_SpawnStruct only covers the packed data sections. The entire packet as displayed in your log uses WS_SpawnStruct_Header, WS_SpawnStruct, and WS_SpawnStruct_Footer in that order. Through practice I can easily pick out the start of the packed data, but in your first packet (those packets are different) it is 6F 00 00 00. What you are looking for is a 32 bit number (4 hex number values) about 20 bytes after the default action. (Another hint is it is usually followed by a 0xFF value). Now what is this 32 bit number anyways? It is the size of the packed data. Starting with the 32 bit number and continuing on to the last hex value before the name gives you:
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6F 00 00 00 FF 62 F1 35 4C 07 22 5C FF C4 G.o....b.5L."\..
0040: 96 40 99 09 9C 41 CF DA FF CD C1 61 DF 02 E0 46 .@...A.....a...F
0050: E0 46 FF 93 04 40 84 F8 3D A1 41 50 B3 C1 70 40 .F...@..=.AP..p@
0060: 9D FE 40 9E 74 D6 41 48 9C 02 C1 78 88 0B 0E F1 ..@.t.AH...x....
0070: 99 99 9A 0C F9 FF FF 3F 80 3E 83 FF FF 98 01 03 .......?.>......
0080: 81 76 09 81 64 7F 7E 81 02 8E 01 01 01 C4 C4 FF .v..d.~.........
0090: FA FF FF FF FF C4 97 FF FF FF FF 7F 7F 68 81 0C .............h..
00A0: 20 8D 05 03 FF
This is the packed data in its entirety. Now that we have the packed data, it would be nice to do something with it, ya?
First you need to turn it into an array so that you can use it:
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uchar blah[] = {0x6F,0x00,0x00,0x00,0xFF,0x62,0xF1,0x35,0x4C,0x07,0x22,0x5C,0xFF,0xC4
,0x96,0x40,0x99,0x09,0x9C,0x41,0xCF,0xDA,0xFF,0xCD,0xC1,0x61,0xDF,0x02,0xE0,0x46
,0xE0,0x46,0xFF,0x93,0x04,0x40,0x84,0xF8,0x3D,0xA1,0x41,0x50,0xB3,0xC1,0x70,0x40
,0x9D,0xFE,0x40,0x9E,0x74,0xD6,0x41,0x48,0x9C,0x02,0xC1,0x78,0x88,0x0B,0x0E,0xF1
,0x99,0x99,0x9A,0x0C,0xF9,0xFF,0xFF,0x3F,0x80,0x3E,0x83,0xFF,0xFF,0x98,0x01,0x03
,0x81,0x76,0x09,0x81,0x64,0x7F,0x7E,0x81,0x02,0x8E,0x01,0x01,0x01,0xC4,0xC4,0xFF
,0xFA,0xFF,0xFF,0xFF,0xFF,0xC4,0x97,0xFF,0xFF,0xFF,0xFF,0x7F,0x7F,0x68,0x81,0x0C
,0x20,0x8D,0x05,0x03,0xFF};
Now that we have it in an array, we need to unpack it:
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uchar* blah2 = new uchar[1000];
Unpack(blah, blah2, 1000, 942);
Now we dump the uncompressed data, and just for fun also put it into a PacketStruct to print out all the values:
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PacketStruct* packet = configReader.getStruct("WS_SpawnStruct", 944);
packet->LoadPacketData(blah2, 1000);
DumpPacket(blah2, 1000);
packet->PrintPacket();
safe_delete_array(blah2);
safe_delete(packet);
You end up with:
Code: Select all
0: 5C 22 07 4C 35 F1 62 41 - 9C 09 99 40 96 C4 61 C1 | \".L5.bA...@..a.
16: CD FF 00 00 DA FF 46 E0 - 46 E0 00 02 84 40 00 00 | ......F.F....@..
32: 04 00 00 00 00 00 50 41 - A1 3D 9D 40 00 00 70 C1 | ......PA.=.@..p.
48: 00 00 48 41 D6 74 9E 40 - 00 00 78 C1 02 00 00 00 | ..HA.t.@..x.....
64: 00 00 0B 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
80: 00 00 00 00 0C 00 00 00 - 9A 99 99 3E 00 00 80 3F | ...........>...?
96: FF FF FF FF 00 00 00 00 - 00 00 00 00 03 01 00 00 | ................
112: 76 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | v...............
128: 64 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | d...............
144: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
160: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
176: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
192: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
208: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
224: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
240: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
256: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
272: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
288: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
304: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
320: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
336: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
352: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
368: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
384: 00 00 00 00 02 00 00 00 - 00 00 00 00 01 01 01 00 | ................
400: 00 00 00 00 FF 00 00 00 - C4 00 C4 00 FF FF FF FF | ................
416: FF FF FF 00 FF 00 00 00 - 00 00 00 00 00 00 00 00 | ................
432: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
448: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
464: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
480: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
496: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
512: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
528: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
544: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
560: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
576: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
592: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
608: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
624: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
640: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
656: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
672: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
688: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
704: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
720: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
736: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
752: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
768: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 0C 00 00 | ................
784: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
800: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
816: 00 00 00 00 FF 00 03 05 - 00 00 00 BA 0D F0 AD BA | ................
832: 0D F0 AD BA 0D F0 AD BA - 0D F0 AD BA 0D F0 AD BA | ................
848: 0D F0 AD BA 0D F0 AD BA - 0D F0 AD BA 0D F0 AD BA | ................
864: 0D F0 AD BA 0D F0 AD BA - 0D F0 AD BA 0D F0 AD BA | ................
880: 0D F0 AD BA 0D F0 AD BA - 0D F0 AD BA 0D F0 AD BA | ................
896: 0D F0 AD BA 0D F0 AD BA - 0D F0 AD BA 0D F0 AD BA | ................
912: 0D F0 AD BA 0D F0 AD BA - 0D F0 AD BA 0D F0 AD BA | ................
928: 0D F0 AD BA 0D F0 AD BA - 0D F0 AD BA 0D F0 AD BA | ................
944: 0D F0 AD BA 0D F0 AD BA - 0D F0 AD BA 0D F0 AD BA | ................
960: 0D F0 AD BA 0D F0 AD BA - 0D F0 AD BA 0D F0 AD BA | ................
976: 0D F0 AD BA 0D F0 AD BA - 0D F0 AD BA 0D F0 AD BA | ................
992: 0D F0 AD BA 0D F0 AD BA | ........
Name: position_pos_grid_id_0 Index: 0 Type: int32 Data: 1275535964
Name: position_pos_x_0 Index: 0 Type: float Data: 14.1839
Name: position_pos_y_0 Index: 0 Type: float Data: 4.78242
Name: position_pos_z_0 Index: 0 Type: float Data: -14.1105
Name: position_pos_unknown_0 Index: 0 Type: sint16 Data: -51
Name: position_pos_unknown_0 Index: 1 Type: sint16 Data: 00
Name: position_pos_unknown_0 Index: 2 Type: sint16 Data: -38
Name: position_pos_heading1_0 Index: 0 Type: sint16 Data: -8122
Name: position_pos_heading2_0 Index: 0 Type: sint16 Data: -8122
Name: position_pos_speed_0 Index: 0 Type: int16 Data: 512
Name: position_pos_state_0 Index: 0 Type: int16 Data: 16516
Name: position_pos_unknown2_0 Index: 0 Type: int8 Data: 00
Name: position_pos_unknown2_0 Index: 1 Type: int8 Data: 00
Name: position_pos_unknown2_0 Index: 2 Type: int8 Data: 04
Name: position_pos_unknown2_0 Index: 3 Type: int8 Data: 00
Name: position_pos_unknown2_0 Index: 4 Type: int8 Data: 00
Name: position_pos_unknown2_0 Index: 5 Type: int8 Data: 00
Name: position_pos_next_x_0 Index: 0 Type: float Data: 13
Name: position_pos_next_y_0 Index: 0 Type: float Data: 4.91377
Name: position_pos_next_z_0 Index: 0 Type: float Data: -15
Name: position_pos_x3_0 Index: 0 Type: float Data: 12.5
Name: position_pos_y3_0 Index: 0 Type: float Data: 4.95176
Name: position_pos_z3_0 Index: 0 Type: float Data: -15.5
Name: position_pos_movement_mode_0 Index: 0 Type: int8 Data: 02
Name: position_pos_unknown3b_0 Index: 0 Type: int8 Data: 00
Name: position_pos_unknown4_0 Index: 0 Type: int16 Data: 00
Name: position_pos_unknown4_0 Index: 1 Type: int16 Data: 00
Name: position_pos_move_type_0 Index: 0 Type: int16 Data: 11
Name: position_pos_unknown6_0 Index: 0 Type: int16 Data: 00
Name: position_pos_unknown6_0 Index: 1 Type: int16 Data: 00
Name: position_pos_unknown6_0 Index: 2 Type: int16 Data: 00
Name: position_pos_unknown6_0 Index: 3 Type: int16 Data: 00
Name: position_pos_unknown6_0 Index: 4 Type: int16 Data: 00
Name: position_pos_unknown6_0 Index: 5 Type: int16 Data: 00
Name: position_pos_unknown6_0 Index: 6 Type: int16 Data: 00
Name: position_pos_unknown6_0 Index: 7 Type: int16 Data: 00
Name: position_pos_collision_radius_0 Index: 0 Type: int16 Data: 12
Name: position_pos_size_0 Index: 0 Type: int16 Data: 00
Name: position_pos_size_ratio_0 Index: 0 Type: float Data: 0.3
Name: position_pos_size_multiplier_ratio_0 Index: 0 Type: float Data: 1
Name: position_pos_unknown10_0 Index: 0 Type: int16 Data: 65535
Name: position_pos_unknown10_0 Index: 1 Type: int16 Data: 65535
Name: position_pos_unknown10_0 Index: 2 Type: int16 Data: 00
Name: position_pos_unknown10_0 Index: 3 Type: int16 Data: 00
Name: position_pos_unknown10_0 Index: 4 Type: int16 Data: 00
Name: position_pos_unknown10_0 Index: 5 Type: int16 Data: 00
Name: vis_arrow_color_0 Index: 0 Type: int8 Data: 03
Name: vis_locked_no_loot_0 Index: 0 Type: int8 Data: 01
Name: vis_npc_con_0 Index: 0 Type: sint8 Data: 00
Name: vis_quest_flag_0 Index: 0 Type: int8 Data: 00
Name: vis_vis_flags_0 Index: 0 Type: int8 Data: 118
Name: vis_unknownb_0 Index: 0 Type: int8 Data: 00
Name: vis_unknownb_0 Index: 1 Type: int8 Data: 00
Name: vis_unknownb_0 Index: 2 Type: int8 Data: 00
Name: vis_unknownb_0 Index: 3 Type: int8 Data: 00
Name: vis_hand_flag_0 Index: 0 Type: int8 Data: 00
Name: vis_unknown2_0 Index: 0 Type: int8 Data: 00
Name: vis_unknown2_0 Index: 1 Type: int8 Data: 00
Name: vis_unknown2_0 Index: 2 Type: int8 Data: 00
Name: vis_unknown2_0 Index: 3 Type: int8 Data: 00
Name: vis_unknown2_0 Index: 4 Type: int8 Data: 00
Name: vis_unknown2_0 Index: 5 Type: int8 Data: 00
Name: info_hp_remaining_0 Index: 0 Type: int8 Data: 00
Name: info_unknown2a_0 Index: 0 Type: int8 Data: 00
Name: info_unknown2a_0 Index: 1 Type: int8 Data: 00
Name: info_unknown2a_0 Index: 2 Type: int8 Data: 00
Name: info_health_percent_0 Index: 0 Type: int8 Data: 100
Name: info_unknown2b_0 Index: 0 Type: int8 Data: 00
Name: info_unknown3_0 Index: 0 Type: int8 Data: 00
Name: info_unknown3_0 Index: 1 Type: int8 Data: 00
Name: info_unknown3_0 Index: 2 Type: int8 Data: 00
Name: info_unknown3_0 Index: 3 Type: int8 Data: 00
Name: info_unknown3_0 Index: 4 Type: int8 Data: 00
Name: info_unknown3_0 Index: 5 Type: int8 Data: 00
Name: info_unknown3_0 Index: 6 Type: int8 Data: 00
Name: info_unknown3_0 Index: 7 Type: int8 Data: 00
Name: info_unknown3_0 Index: 8 Type: int8 Data: 00
Name: info_unknown3_0 Index: 9 Type: int8 Data: 00
Name: info_unknown3_0 Index: 10 Type: int8 Data: 00
Name: info_unknown3_0 Index: 11 Type: int8 Data: 00
Name: info_unknown3_0 Index: 12 Type: int8 Data: 00
Name: info_unknown3_0 Index: 13 Type: int8 Data: 00
Name: info_unknown3_0 Index: 14 Type: int8 Data: 00
Name: info_unknown3_0 Index: 15 Type: int8 Data: 00
Name: info_unknown3_0 Index: 16 Type: int8 Data: 00
Name: info_unknown3_0 Index: 17 Type: int8 Data: 00
Name: info_unknown3_0 Index: 18 Type: int8 Data: 00
Name: info_unknown3_0 Index: 19 Type: int8 Data: 00
Name: info_unknown3_0 Index: 20 Type: int8 Data: 00
Name: info_unknown3_0 Index: 21 Type: int8 Data: 00
Name: info_unknown3_0 Index: 22 Type: int8 Data: 00
Name: info_unknown3_0 Index: 23 Type: int8 Data: 00
Name: info_unknown3_0 Index: 24 Type: int8 Data: 00
Name: info_unknown3_0 Index: 25 Type: int8 Data: 00
Name: info_unknown3_0 Index: 26 Type: int8 Data: 00
Name: info_unknown3_0 Index: 27 Type: int8 Data: 00
Name: info_unknown3_0 Index: 28 Type: int8 Data: 00
Name: info_unknown3_0 Index: 29 Type: int8 Data: 00
Name: info_unknown3_0 Index: 30 Type: int8 Data: 00
Name: info_unknown3_0 Index: 31 Type: int8 Data: 00
Name: info_unknown3_0 Index: 32 Type: int8 Data: 00
Name: info_unknown3_0 Index: 33 Type: int8 Data: 00
Name: info_unknown3_0 Index: 34 Type: int8 Data: 00
Name: info_unknown3_0 Index: 35 Type: int8 Data: 00
Name: info_unknown3_0 Index: 36 Type: int8 Data: 00
Name: info_unknown3_0 Index: 37 Type: int8 Data: 00
Name: info_unknown3_0 Index: 38 Type: int8 Data: 00
Name: info_unknown3_0 Index: 39 Type: int8 Data: 00
Name: info_unknown3_0 Index: 40 Type: int8 Data: 00
Name: info_unknown3_0 Index: 41 Type: int8 Data: 00
Name: info_unknown3_0 Index: 42 Type: int8 Data: 00
Name: info_unknown3_0 Index: 43 Type: int8 Data: 00
Name: info_unknown3_0 Index: 44 Type: int8 Data: 00
Name: info_unknown3_0 Index: 45 Type: int8 Data: 00
Name: info_unknown3_0 Index: 46 Type: int8 Data: 00
Name: info_unknown3_0 Index: 47 Type: int8 Data: 00
Name: info_unknown3_0 Index: 48 Type: int8 Data: 00
Name: info_unknown3_0 Index: 49 Type: int8 Data: 00
Name: info_unknown3_0 Index: 50 Type: int8 Data: 00
Name: info_unknown3_0 Index: 51 Type: int8 Data: 00
Name: info_unknown3_0 Index: 52 Type: int8 Data: 00
Name: info_unknown3_0 Index: 53 Type: int8 Data: 00
Name: info_unknown3_0 Index: 54 Type: int8 Data: 00
Name: info_unknown3_0 Index: 55 Type: int8 Data: 00
Name: info_unknown3_0 Index: 56 Type: int8 Data: 00
Name: info_unknown3_0 Index: 57 Type: int8 Data: 00
Name: info_unknown3_0 Index: 58 Type: int8 Data: 00
Name: info_unknown3_0 Index: 59 Type: int8 Data: 00
Name: info_unknown3_0 Index: 60 Type: int8 Data: 00
Name: info_unknown3_0 Index: 61 Type: int8 Data: 00
Name: info_unknown3_0 Index: 62 Type: int8 Data: 00
Name: info_unknown3_0 Index: 63 Type: int8 Data: 00
Name: info_unknown3_0 Index: 64 Type: int8 Data: 00
Name: info_unknown3_0 Index: 65 Type: int8 Data: 00
Name: info_unknown3_0 Index: 66 Type: int8 Data: 00
Name: info_unknown3_0 Index: 67 Type: int8 Data: 00
Name: info_unknown3_0 Index: 68 Type: int8 Data: 00
Name: info_unknown3_0 Index: 69 Type: int8 Data: 00
Name: info_unknown3_0 Index: 70 Type: int8 Data: 00
Name: info_unknown3_0 Index: 71 Type: int8 Data: 00
Name: info_unknown3_0 Index: 72 Type: int8 Data: 00
Name: info_unknown3_0 Index: 73 Type: int8 Data: 00
Name: info_unknown3_0 Index: 74 Type: int8 Data: 00
Name: info_unknown3_0 Index: 75 Type: int8 Data: 00
Name: info_unknown3_0 Index: 76 Type: int8 Data: 00
Name: info_unknown3_0 Index: 77 Type: int8 Data: 00
Name: info_unknown3_0 Index: 78 Type: int8 Data: 00
Name: info_unknown3_0 Index: 79 Type: int8 Data: 00
Name: info_unknown3_0 Index: 80 Type: int8 Data: 00
Name: info_unknown3_0 Index: 81 Type: int8 Data: 00
Name: info_unknown3_0 Index: 82 Type: int8 Data: 00
Name: info_unknown3_0 Index: 83 Type: int8 Data: 00
Name: info_unknown3_0 Index: 84 Type: int8 Data: 00
Name: info_unknown3_0 Index: 85 Type: int8 Data: 00
Name: info_unknown3_0 Index: 86 Type: int8 Data: 00
Name: info_unknown3_0 Index: 87 Type: int8 Data: 00
Name: info_unknown3_0 Index: 88 Type: int8 Data: 00
Name: info_unknown3_0 Index: 89 Type: int8 Data: 00
Name: info_unknown3_0 Index: 90 Type: int8 Data: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
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: 00
Name: info_hair_highlight_0 Index: 0 Type: EQ2_Color Data: red: 00 green: 00 blue
: 00
Name: info_soga_hair_color1_0 Index: 0 Type: EQ2_Color Data: red: 00 green: 00 blue
: 00
Name: info_soga_hair_color2_0 Index: 0 Type: EQ2_Color Data: red: 00 green: 00 blue
: 00
Name: info_soga_hair_highlight_0 Index: 0 Type: EQ2_Color Data: red: 00 green:
00 blue: 00
Name: info_unknown18_0 Index: 0 Type: int8 Data: 00
Name: info_unknown18_0 Index: 1 Type: int8 Data: 00
Name: info_unknown18_0 Index: 2 Type: int8 Data: 00
Name: info_unknown18_0 Index: 3 Type: int8 Data: 00
Name: info_unknown18_0 Index: 4 Type: int8 Data: 00
Name: info_unknown18_0 Index: 5 Type: int8 Data: 00
Name: info_unknown18_0 Index: 6 Type: int8 Data: 00
Name: info_unknown18_0 Index: 7 Type: int8 Data: 00
Name: info_unknown18_0 Index: 8 Type: int8 Data: 00
Name: info_unknown18_0 Index: 9 Type: int8 Data: 12
Name: info_unknown18_0 Index: a Type: int8 Data: 00
Name: info_unknown18_0 Index: b Type: int8 Data: 00
Name: info_unknown18_0 Index: c Type: int8 Data: 00
Name: info_unknown18_0 Index: d Type: int8 Data: 00
Name: info_unknown18_0 Index: e Type: int8 Data: 00
Name: info_unknown18_0 Index: f Type: int8 Data: 00
Name: info_unknown18_0 Index: 10 Type: int8 Data: 00
Name: info_unknown18_0 Index: 11 Type: int8 Data: 00
Name: info_unknown18_0 Index: 12 Type: int8 Data: 00
Name: info_unknown18_0 Index: 13 Type: int8 Data: 00
Name: info_unknown18_0 Index: 14 Type: int8 Data: 00
Name: info_unknown18_0 Index: 15 Type: int8 Data: 00
Name: info_unknown18_0 Index: 16 Type: int8 Data: 00
Name: info_unknown18_0 Index: 17 Type: int8 Data: 00
Name: info_unknown18_0 Index: 18 Type: int8 Data: 00
Name: info_unknown18_0 Index: 19 Type: int8 Data: 00
Name: info_unknown18_0 Index: 1a Type: int8 Data: 00
Name: info_unknown18_0 Index: 1b Type: int8 Data: 00
Name: info_unknown18_0 Index: 1c Type: int8 Data: 00
Name: info_unknown18_0 Index: 1d Type: int8 Data: 00
Name: info_unknown18_0 Index: 1e Type: int8 Data: 00
Name: info_unknown18_0 Index: 1f Type: int8 Data: 00
Name: info_unknown18_0 Index: 20 Type: int8 Data: 00
Name: info_unknown18_0 Index: 21 Type: int8 Data: 00
Name: info_unknown18_0 Index: 22 Type: int8 Data: 00
Name: info_unknown18_0 Index: 23 Type: int8 Data: 00
Name: info_unknown18_0 Index: 24 Type: int8 Data: 00
Name: info_unknown18_0 Index: 25 Type: int8 Data: 00
Name: info_unknown18_0 Index: 26 Type: int8 Data: 00
Name: info_unknown18_0 Index: 27 Type: int8 Data: 00
Name: info_action_state_0 Index: 0 Type: int16 Data: 00
Name: info_visual_state_0 Index: 0 Type: int16 Data: 00
Name: info_mood_state_0 Index: 0 Type: int16 Data: 00
Name: info_unknown19_0 Index: 0 Type: int8 Data: 00
Name: info_unknown19_0 Index: 1 Type: int8 Data: 00
Name: info_race_0 Index: 0 Type: int8 Data: 255
Name: info_gender_0 Index: 0 Type: int8 Data: 00
Name: info_class_0 Index: 0 Type: int8 Data: 03
Name: info_difficulty_0 Index: 0 Type: int8 Data: 05