Task: Factions
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- Scatman
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Re: Task: Factions
Very nice Bion, good job 
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Bion
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Re: Task: Factions
added a -loadfactions [database] function I still need to tweek it some more but it will populate your database with the raw_factions using the faction_id,name,category,description.
using those big descriptions in csv files and importing them back in was causing major dataloss so i striked out that part of my other post.
using those big descriptions in csv files and importing them back in was causing major dataloss so i striked out that part of my other post.
- John Adams
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Re: Task: Factions
Alfa, my personal translator. 
Can you spin these into English for me? I am way too lazy to use an online translator =)
This is "The Gwalnax Brigade", I think. Can you translate the description?
This is simply, The Tribunal. Yes?
Thx
Can you spin these into English for me? I am way too lazy to use an online translator =)
Code: Select all
La brigade de Gwalnax
Kunark
La brigade de Gwalnax est chargée des opérations clandestines di'zokianes à Kunark. Elle n’a plus confiance dans la famille régnante de Chardok.Code: Select all
Le Tribunal
Déité <-- wtf?
La faveur du Tribunal, le Conseil de Justice.Thx
- alfa
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Re: Task: Factions
Yes is The Gwalnax Brigade
The Gwalnax Brigade is in charge of di'zok's clandestine operations in Kunark. They no longer trust in Chardok ragnante family
Le Tribunal = The Tribunal
Déité = Diété = Diety
La faveur du Tribunal, le Conseil de Justice. = Favor of The Tribunal, Council of Justice
The Gwalnax Brigade is in charge of di'zok's clandestine operations in Kunark. They no longer trust in Chardok ragnante family
Le Tribunal = The Tribunal
Déité = Diété = Diety
La faveur du Tribunal, le Conseil de Justice. = Favor of The Tribunal, Council of Justice
Fight with me... Or die, like the rest.
J.A. say: "I think Xinux tried to tell me this, but I ignore most things he suggests."
J.A. say: "I think Xinux tried to tell me this, but I ignore most things he suggests."
- John Adams
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Re: Task: Factions
Scatman (and others),
When we're creating custom factions that do not affect players (ie., trying to get defenders to aggro sapswill invaders), I think we should either name the faction something obvious; EQ2Emu_FactionName, or at least set the faction Category to EQ2Emu. That might keep things clear as to what faction is ours, and what is for EQ2 Live emulation.
Thoughts?
When we're creating custom factions that do not affect players (ie., trying to get defenders to aggro sapswill invaders), I think we should either name the faction something obvious; EQ2Emu_FactionName, or at least set the faction Category to EQ2Emu. That might keep things clear as to what faction is ours, and what is for EQ2 Live emulation.
Thoughts?
- Scatman
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Re: Task: Factions
Sounds like a good idea to me.
- Wdneq2
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Re: Task: Factions
(ie., trying to get defenders to aggro sapswill invaders)
Is this the mobs on the newbie islands?
Possibly name the faction after the area/zone?
Outpost of the Overlord etc etc ( play so many evils, can never rememeber Qeynos island name
)
Is this the mobs on the newbie islands?
Possibly name the faction after the area/zone?
Outpost of the Overlord etc etc ( play so many evils, can never rememeber Qeynos island name
aka..Woody
Lilrat Gnome Assassin...poking my nose into as much as possible
Stok Ogre Bruiser... Bashing my way round the place
Flekrad DarkElf Shadowknight .... Being an Inky
Generation whY makes me grey
Lilrat Gnome Assassin...poking my nose into as much as possible
Stok Ogre Bruiser... Bashing my way round the place
Flekrad DarkElf Shadowknight .... Being an Inky
Generation whY makes me grey
- John Adams
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Re: Task: Factions
Yeah, we could probably be even more generic with the faction 'name' since players will never see it. If the spawns that hate each other exist out of each others aggro range, we could essentially call them EQ2EmuGeneric1 and 2 for that matter.
But I do like the idea of factions by zone - it might create too many in the end (400+ zones x 2!)
But I do like the idea of factions by zone - it might create too many in the end (400+ zones x 2!)
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