/luadebug command

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John Adams
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/luadebug command

Post by John Adams » Sat Jan 24, 2009 12:50 am

Players on Tess;

I have opened the command "/luadebug [start | stop]" to players who are actively testing quest, spells and spawnscripts for us. If you wish, you can run "/luadebug start" at the beginning of your session and any errors you receive in RED should be reported via /bug to the content team.

Remember scripts are a constant work-in-progress, so some thing simply won't be done. Use your best judgement on what is a bug, and what is not finished.
John Adams
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux

Jack
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Re: /luadebug command

Post by Jack » Sat Jan 24, 2009 3:48 pm

Is this for all players or just some? I'd like to use if it will help.
Last edited by Jack on Sat Jan 24, 2009 3:54 pm, edited 4 times in total.

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Scatman
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Re: /luadebug command

Post by Scatman » Sat Jan 24, 2009 3:51 pm

All players now.

Jack
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Re: /luadebug command

Post by Jack » Sat Jan 24, 2009 3:54 pm

I get "Error: Your status is insufficient for this command."

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Scatman
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Re: /luadebug command

Post by Scatman » Sat Jan 24, 2009 4:09 pm

Once the server restarts/crashes, try again.

LethalEncounter
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Re: /luadebug command

Post by LethalEncounter » Sat Jan 24, 2009 4:30 pm

I think you will find it much more difficult to crash than it used to be :P

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Scatman
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Re: /luadebug command

Post by Scatman » Sat Jan 24, 2009 4:45 pm

You are 100% correct, crashing the server is no longer a reliable way to restart it thanks to LE :P.

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John Adams
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Re: /luadebug command

Post by John Adams » Sat Jan 24, 2009 4:49 pm

Tess restarted. Sorry, thought I did that before I went to sleep.

Btw, 13 hours, no crashes. Even with Jack AND Scatman online. :)

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