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- When you mouse over a mob it is showing it's power pool (and its empty) instead of the health pool.
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- Ok, now I remember what this issue was. Players go into combat (attack) but do not take a swing at their foe until they are first hit BY their foe - this is still a valid issue as of 2009/01/24
- Players also sheath their weapons after a duration, and on next attack re-draw said weapon and resume combat stance.
- NPCs warp to the player when aggroed, instead of "run".
- NPCs combating each other tend to warp all over the map, and sometimes run off in crazy directions (see videos in another post)
- NPCs that have a Movement Script associated with them sometimes also run off in crazy directions.
- If you "pull" a mob that is far away (we simulated arrow pulls using extended range on abilities), the NPC on it's way to you loses interest and returns to it's spawn point - like the "chase" distance gets applied. Not sure how realistic a 100' pull will be in the actual game.
- NPCs (of course) have no abilities.
- Attack range (NOT RANGED ATTACK
- Rev 267: NPC kills are counting twice, both in chat Death results and (new) PlayerStats counters.
Edit: Let's use this thread to try and report all UNIQUE combat issues so LE has a complete list when he gets to the Combat fixes page of his TODO book.