Re: Crashes / Disconnects
Posted: Sat Jan 17, 2009 10:25 pm
I was talking to an NPC, hence the spawn script mention in there. When I hailed the NPC, it crashed without any dialog popping up first.
http://oldforums.eq2classic.com/
Code: Select all
> EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::_Ubound(const unsigned short & _Keyval=936) Line 1256 + 0x8 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::upper_bound(const unsigned short & _Keyval=936) Line 1002 + 0x10 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::equal_range(const unsigned short & _Keyval=936) Line 1012 + 0x10 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::count(const unsigned short & _Keyval=936) Line 979 + 0x10 bytes C++
EQ2WorldDebug.exe!Spawn::GetInfoPacket(unsigned short version=936) Line 918 + 0x12 bytes C++
EQ2WorldDebug.exe!ZoneServer::CheckSpawnCache() Line 1049 + 0xd bytes C++
EQ2WorldDebug.exe!ZoneServer::SpawnProcess() Line 647 C++
EQ2WorldDebug.exe!SpawnLoop(void * tmp=0x036585f0) Line 2692 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x04d098a0) Line 277 C
kernel32.dll!77e64829()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] Code: Select all
> EQ2WorldDebug.exe!Client::HandlePacket(EQApplicationPacket * app=0x129486c8) Line 877 + 0x1b bytes C++
EQ2WorldDebug.exe!Client::Process(bool zone_process=true) Line 1285 + 0xc bytes C++
EQ2WorldDebug.exe!ZoneServer::ClientProcess() Line 1259 + 0xa bytes C++
EQ2WorldDebug.exe!ZoneServer::Process() Line 678 C++
EQ2WorldDebug.exe!ZoneLoop(void * tmp=0x125a88e8) Line 2676 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x125a91b0) Line 277 C
kernel32.dll!77e64829()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] Code: Select all
> EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::_Ubound(const unsigned short & _Keyval=1) Line 1256 + 0x8 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::upper_bound(const unsigned short & _Keyval=1) Line 1002 + 0x10 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::equal_range(const unsigned short & _Keyval=1) Line 1012 + 0x10 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::count(const unsigned short & _Keyval=1) Line 979 + 0x10 bytes C++
EQ2WorldDebug.exe!Spawn::GetInfoPacket(unsigned short version=1) Line 918 + 0x12 bytes C++
EQ2WorldDebug.exe!ZoneServer::CheckSpawnCache() Line 1062 + 0xd bytes C++
EQ2WorldDebug.exe!ZoneServer::SpawnProcess() Line 660 C++
EQ2WorldDebug.exe!SpawnLoop(void * tmp=0x046139a0) Line 2705 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x046148b8) Line 277 C
kernel32.dll!77e64829()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]