LethalEncounter wrote:Ahh this was was an easy fix, a deadlock caused by another zone shutting down.
Oh yeah, I meant to tell you about that one last night. I saw a zone shut down after I left it, and the world crashed =) But I had enough of crash talk last night and watched a slasher movie instead.
As for CPU usage... I will take some stats to show you what I am talking about. Idle, of course the world uses very little ram or cpu. But when people are moving around, and of course especially at /reload (which only seems to happen when Scatman is online), the CPU goes through the roof even in Release build. Now this may be a deficiency in the database, which I will look into improving. Maybe we can improve load times with more indexing.
Code generally is quiet, though. Just curious about those spikes.