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Re: Spell Scripts Naming Conventions
Posted: Fri Jan 29, 2010 7:03 pm
by Zcoretri
ZexisStryfe wrote:So what about the fact that the T9 spells aren't the same as the T1-T8 spells of the same name? ie- Teaching of the Underworld in T1-8 buffs STR and INT. Teaching of the Underworld in T9 buffs STR, INT and AGI.
Do these buff the stat same amount? or are all the buff amounts different to each stat.
Re: Spell Scripts Naming Conventions
Posted: Fri Jan 29, 2010 8:31 pm
by JCL
Zcoretri wrote:ZexisStryfe wrote:So what about the fact that the T9 spells aren't the same as the T1-T8 spells of the same name? ie- Teaching of the Underworld in T1-8 buffs STR and INT. Teaching of the Underworld in T9 buffs STR, INT and AGI.
Do these buff the stat same amount? or are all the buff amounts different to each stat.
You could probably do 1 script where depending on the spell level and name it buffs the stats.
Re: Spell Scripts Naming Conventions
Posted: Sat Jan 30, 2010 7:05 am
by ZexisStryfe
Yes. it buffs all the stats the same.
And John, I knew this system was just about ready, I just can't turn down a chance to bust your chops

Re: Spell Scripts Naming Conventions
Posted: Sat Jan 30, 2010 10:33 am
by John Adams
Not that we're anywhere NEAR T9 spell support - but when the time comes, should we need additional scripts, we'll use them (at the rate we're going, everyone currently on the team will have died from old age by T9 time). But I too believe we can use a SINGLE script, and if we must, we pass an additional spell_data parameter denoting uniqueness (param SpellLineTier = 9) and branch off with a simple IF to take care of any special behavior.
It is not going to be a problem.
Re: Spell Scripts Naming Conventions
Posted: Sat Jan 30, 2010 11:19 am
by ZexisStryfe
See now... that's why you are the man...