Any idea what starting stats on Save VS are? If those are all 0's by default, then I'll leave those.
Btw, this is something me or Scatman could implement and not distract you (LE). Or Image, if he's bored
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John Adams wrote:Ok, I can change the default. The only reason I set it to 0 was that after looking at these starting stats, they are all over the board heh.
Any idea what starting stats on Save VS are? If those are all 0's by default, then I'll leave those.
Btw, this is something me or Scatman could implement and not distract you (LE). Or Image, if he's bored
But those are actually "Traits" right, and not a starting statistic? So it would be like a passive buff, no?Zcoretri wrote:The stats for Save VS are in percent, so depending on what race you are you get a percent bonus or percent decrease.
Code: Select all
CREATE TABLE `starting_details` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`race_id` TINYINT(3) UNSIGNED NOT NULL DEFAULT '255',
`class_id` TINYINT(3) UNSIGNED NOT NULL DEFAULT '255',
`max_hp` INT(10) UNSIGNED NOT NULL DEFAULT '40',
`max_power` INT(10) UNSIGNED NOT NULL DEFAULT '45',
`max_concentration` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`str` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '17',
`agi` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '17',
`sta` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '17',
`intel` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '17',
`wis` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '17',
`heat` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '11',
`cold` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '11',
`magic` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '11',
`mental` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '11',
`divine` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '11',
`disease` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '11',
`poison` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '11',
`coin_copper` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`coin_silver` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`coin_gold` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`coin_plat` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`status_points` INT(10) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
UNIQUE KEY `RaceClassIDX` (`race_id`,`class_id`)
) ENGINE=INNODB;Code: Select all
INSERT INTO `starting_details`(`id`,`race_id`,`class_id`,`max_hp`,`max_power`,`max_concentration`,`str`,`agi`,`sta`,`intel`,`wis`,`heat`,`cold`,`magic`,`mental`,`divine`,`disease`,`poison`,`coin_copper`,`coin_silver`,`coin_gold`,`coin_plat`,`status_points`)
VALUES
(1,0,255,40,45,0,25,20,25,12,18,0,0,0,0,0,0,0,0,0,0,0,0),
(2,1,255,40,45,0,13,23,15,26,23,0,0,0,0,0,0,0,0,0,0,0,0),
(3,2,255,40,45,0,22,16,25,12,25,0,0,0,0,0,0,0,0,0,0,0,0),
(4,3,255,40,45,0,12,18,15,30,25,0,0,0,0,0,0,0,0,0,0,0,0),
(5,4,255,40,45,0,16,24,20,20,20,0,0,0,0,0,0,0,0,0,0,0,0),
(6,5,255,40,45,0,12,25,16,27,20,0,0,0,0,0,0,0,0,0,0,0,0),
(7,6,255,40,45,0,17,25,18,21,19,0,0,0,0,0,0,0,0,0,0,0,0),
(8,7,255,40,45,0,15,30,17,16,22,0,0,0,0,0,0,0,0,0,0,0,0),
(9,8,255,40,45,0,10,22,15,23,30,0,0,0,0,0,0,0,0,0,0,0,0),
(10,9,255,40,45,0,20,20,20,20,20,0,0,0,0,0,0,0,0,0,0,0,0),
(11,10,255,40,45,0,18,22,18,20,22,0,0,0,0,0,0,0,0,0,0,0,0),
(12,11,255,40,45,0,22,23,20,15,20,0,0,0,0,0,0,0,0,0,0,0,0),
(13,12,255,40,45,0,30,15,25,15,15,0,0,0,0,0,0,0,0,0,0,0,0),
(14,13,255,40,45,0,10,30,15,25,20,0,0,0,0,0,0,0,0,0,0,0,0),
(15,14,255,40,45,0,25,18,30,10,17,0,0,0,0,0,0,0,0,0,0,0,0),
(16,15,255,40,45,0,14,30,16,17,23,0,0,0,0,0,0,0,0,0,0,0,0),
(17,16,255,40,45,0,10,30,10,25,25,0,0,0,0,0,0,0,0,0,0,0,0),
(18,17,255,40,45,0,10,30,10,25,25,0,0,0,0,0,0,0,0,0,0,0,0),
(19,18,255,40,45,0,21,17,23,15,24,0,0,0,0,0,0,0,0,0,0,0,0);I was trying for customization as well, maybe if we leave the values empty, World can just figure out some stuff based on some calcs we come up with - otherwise, if I want my level 1 players to have 50HP no matter what... not sure how to preserve that, since once a level 1 goes to level 2, I think World decides on it's own what those values should be.Scatman wrote:I can do it.
Maybe instead of having how much hp/power, have the offset for it instead. Like STA * hp_offset to find the new HP, etc.
Yes they are like passive buffs, but they are not "character traits" that you can chose from, you get them as soon as you create your character, so I take it that they are a starting stat, so whatever your base vs. is you get 3% more poison resist for example.John Adams wrote:But those are actually "Traits" right, and not a starting statistic? So it would be like a passive buff, no?Zcoretri wrote:The stats for Save VS are in percent, so depending on what race you are you get a percent bonus or percent decrease.
Passive effects like this should be spells that are applied whenever the player logs in. In fact, that is how SOE handles passive effects. We just need to add the capability to the emu.John Adams wrote: Instead, being a Barbarian, when that player logs in, "passive effects" are applied - one being, the 3% vs cold bonus.
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