NEW Combat Issues Thread
-
LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
Re: NEW Combat Issues Thread
The guards are just lazy
Well anyways, I almost have my test code completed for the thread safe containers and after it is completed I'll have time to look at this.
-
Answith
- Posts: 1
- Joined: Sun Oct 11, 2009 4:47 pm
Re: NEW Combat Issues Thread
Hello,
I was on TessEQ2 trying out the combat in Outpost of the Overlord. Every time I would slay a tunarian or other critter I would get the text in my chat window saying that "you have killed a tunarian protector" or related critter, and I would get the experience update, but the critter would still be standing as if attacking, I would still have them targeted and be in auto attack, and their health bar would be as it was before the killing blow. I was attacking them with auto attack and bruiser combat arts. They would eventually decay.
I was on TessEQ2 trying out the combat in Outpost of the Overlord. Every time I would slay a tunarian or other critter I would get the text in my chat window saying that "you have killed a tunarian protector" or related critter, and I would get the experience update, but the critter would still be standing as if attacking, I would still have them targeted and be in auto attack, and their health bar would be as it was before the killing blow. I was attacking them with auto attack and bruiser combat arts. They would eventually decay.
- Zcoretri
- Team Member
- Posts: 1642
- Joined: Fri Jul 27, 2007 12:55 pm
- Location: SoCal
Re: NEW Combat Issues Thread
Thanks for the reminder.
This issue is known and is being looked into.
This issue is known and is being looked into.
-
bolly
- Retired
- Posts: 389
- Joined: Mon Sep 21, 2009 3:03 pm
- Location: Leeds, UK
Re: NEW Combat Issues Thread
the standing Npcs and the 'you cannot loot at this time' issue is really annoying
been having it since mid october
Who is online
Users browsing this forum: No registered users and 1 guest