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Re: NEW Combat Issues Thread
Posted: Sat Oct 03, 2009 9:31 am
by LethalEncounter
The guards are just lazy

Well anyways, I almost have my test code completed for the thread safe containers and after it is completed I'll have time to look at this.
Re: NEW Combat Issues Thread
Posted: Tue Oct 20, 2009 7:53 pm
by Answith
Hello,
I was on TessEQ2 trying out the combat in Outpost of the Overlord. Every time I would slay a tunarian or other critter I would get the text in my chat window saying that "you have killed a tunarian protector" or related critter, and I would get the experience update, but the critter would still be standing as if attacking, I would still have them targeted and be in auto attack, and their health bar would be as it was before the killing blow. I was attacking them with auto attack and bruiser combat arts. They would eventually decay.
Re: NEW Combat Issues Thread
Posted: Wed Oct 21, 2009 12:01 pm
by Zcoretri
Thanks for the reminder.
This issue is known and is being looked into.
Re: NEW Combat Issues Thread
Posted: Wed Nov 11, 2009 3:11 am
by bolly
the standing Npcs and the 'you cannot loot at this time' issue is really annoying

been having it since mid october