Item Editor

Topics related to tools created by the Core Team or 3rd-party community members.

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bolly
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Re: Item Editor

Post by bolly » Wed Sep 30, 2009 4:45 pm

John Adams wrote:Ok ok, I'll try the competitors editor damnit! ;)

j/k bolly, never, ever, ever take me too seriously. I am old and bitter. Ask anyone :)
lol it's not a problem matey it was just it's ugly

Thanks for the url tip, i'll try it out now!
http://bolly.freshinc.co.uk/EQ2ItemEditorSRC.rar

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John Adams
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Re: Item Editor

Post by John Adams » Wed Sep 30, 2009 4:48 pm

Dude, why do you think my editor is not public yet? It looks like a 3rd grader wrote it :D

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Re: Item Editor

Post by bolly » Wed Sep 30, 2009 4:50 pm

Dude you made it to 3rd?!

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Re: Item Editor

Post by bolly » Wed Sep 30, 2009 5:00 pm

incase anyone tinkers with this - the weapon mod bit needs to be finished off, like for example if you change it to another type there are no windows for it, it should also drop the weapon data from those details tables, i'm sure there's a load more :-P

i hated the size of the items table in eqemu but now i can see where it had it's advantages, but still this way is much much nicer

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Re: Item Editor

Post by bolly » Wed Sep 30, 2009 5:01 pm

<-- also wishes that some of the weapon fields were Enum's, that was really nice for combo boxes <3

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Zcoretri
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Re: Item Editor

Post by Zcoretri » Wed Sep 30, 2009 5:09 pm

Uh... you wrote the program, not me.

bolly
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Re: Item Editor

Post by bolly » Wed Sep 30, 2009 5:18 pm

i'm talking about the database schema here bud :-)

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Zcoretri
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Re: Item Editor

Post by Zcoretri » Wed Sep 30, 2009 6:43 pm

bolly wrote:i'm talking about the database schema here bud :-)
Are we not using same database schema?

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Re: Item Editor

Post by bolly » Wed Sep 30, 2009 7:50 pm

yep....? i was saying it'd be nice to have enum in weapon details fields (in the database) rather than ints

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John Adams
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Re: Item Editor

Post by John Adams » Wed Sep 30, 2009 8:00 pm

Bleah, enums are hoggy. I like my DB lean and mean! ;) Though we do use them in a number of places anyway.

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Re: Item Editor

Post by bolly » Wed Sep 30, 2009 8:52 pm

yeah it was great for items.item_type :-) wish it was the same in weapon_details

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Re: Item Editor

Post by bolly » Fri Oct 02, 2009 12:03 am

Some more changes

* Added Previous and Next icon images when browsing through
* Automatically deletes weapon details when you change the item type from Weapon to another type
* Added fields for Tier and Item Req Level so your items will have a price with Scatmans new Mender system

Same url, source is also updated at same url

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Re: Item Editor

Post by bolly » Sat Oct 10, 2009 5:59 pm

Some more changes

* Added option to add and remove stat types to weapon

Only included the supported following:

ITEM_STAT_STR = 0,
ITEM_STAT_STA = 1,
ITEM_STAT_AGI = 2,
ITEM_STAT_WIS = 3,
ITEM_STAT_INT = 4,
ITEM_STAT_VS_SLASH = 200,
ITEM_STAT_VS_CRUSH = 201,
ITEM_STAT_VS_PIERCE = 202,
ITEM_STAT_VS_HEAT = 203,
ITEM_STAT_VS_COLD = 204,
ITEM_STAT_VS_MAGIC = 205,
ITEM_STAT_VS_MENTAL = 206,
ITEM_STAT_VS_DIVINE = 207,
ITEM_STAT_VS_DISEASE = 208,
ITEM_STAT_VS_POISON = 209,
ITEM_STAT_HEALTH = 500,
ITEM_STAT_POWER = 501,
ITEM_STAT_CONCENTRATION = 502

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Re: Item Editor

Post by bolly » Sun Oct 11, 2009 4:22 am

* Added armor details into type config

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Re: Item Editor

Post by bolly » Sun Oct 11, 2009 5:27 am

* Fixed some connections I forgot to close!
* Added area to fill in the 3d appearance
* Added weapon,armor and appearance cloning to the Copy button
* Tidied up the UI a bit at the request of Ast

Same url etc

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