Page 2 of 2
Re: Grid ID LUA requests
Posted: Wed Feb 24, 2010 6:01 pm
by ZexisStryfe
You might want to make one command to add the Point of interest at the grid location you are standing (so you can create it and name it) and a separate subcommand to add the waypoints (so you can define the outer edge better).
You might want to also not use /location as the base for the command since that is a user command!

Re: Grid ID LUA requests
Posted: Wed Feb 24, 2010 6:34 pm
by Scatman
Actually I tested /location on live, it doesn't work. Only /loc works. I'm gonna put /location into the emu and see if it messes up /loc first though. If so, I'll use something different.
Re: Grid ID LUA requests
Posted: Wed Feb 24, 2010 9:23 pm
by Scatman
I've coded this up so once our opcode problem is resolved I'll be able to test and give this to you. Unless of course you want my un-tested code (trust me, you DO NOT!

).
John had a good idea to also give commands to remove stuff.
So I added a command to remove a location entirely, or just certain points within a location. Also, I added a /location list and you can use it in two different ways.
'/location list locations' will list you all the locations and their info.
'/location list points [location id]' will list you all the points and their info for that location id.
Sound good? Should anything be changed? Let me know! I'll be in Vermont this weekend though.
Re: Grid ID LUA requests
Posted: Thu Feb 25, 2010 6:36 am
by ZexisStryfe
You rock!
Re: Grid ID LUA requests
Posted: Thu Feb 25, 2010 2:34 pm
by John Adams
Ok, "that opcode problem" has been rectified. Guess no one else is running a server or trying to log in with the 6196 client, or we would have had a shit storm of bug reports!!11
~blank look~
Re: Grid ID LUA requests
Posted: Thu Feb 25, 2010 4:06 pm
by ZexisStryfe
Actually my devs were having issues.. I just knew the problem
