I've known for a long time that our "content" development was even slower than our server development. The server does a lot already, but our content couldn't be designed without first implementing one-thing-or-another into the server to support it. So as you've read elsewhere, our levels 1-10 content took 18-20 mos to develop not just because it took that long (or we are a small team), but because we had to stop and wait for server to integrate with what we were trying to do.
Enter: Scatman
One day he decided he didn't want to wait for LE to implement a LUA function, so he did it himself. From that point on, Scat was implementing server code to fit content all on his own, with the help of LE. Still, it took a tremendous amount of time, and many, many MANY trips to EQ2 Live to roll new characters over and over, and do the same quests over and over, til we learned what SOE was doing so we could emulate it.
This kind of dedication to our project has never been seen outside our core of developers; the Fantastic Four
@Bolly - the serverpack comes with SQL files of every table needed to source in. They are in the "Database" folder, and called *-init.sql - one for the login server, one for the world. Should contain everything. If not, the entire database was also released, so it shouldn't be too hard to source that in. And if someone does not know how to fix max_packet_allowed, well... learn how to search. It's a very simple fix, and our data would be enormous without bulk inserts so that won't be changing.
I'll try and get the SQL port changed in the ServerPack, but let me remind you all that ServerPack may be my creation, but it's YOUR repack. Change it, add to it, release your own version, whatever you want. It does not have to come from just me. I would be overjoyed to see someone else release a new version of the ServerPack.