Re: Implementing: Housing
Posted: Tue Mar 05, 2013 4:09 pm
First of all let me stress this is for future reference, something I researched back in CoE beta but forgot about until today. Again this is not something I am currently working on.
EQ2 lets you save the layout of your house so you can quickly go to another house and reproduce your work, there is even a 3rd party program that lets you easily modify the layout so you can load it up in game and some times get results not possible in the game itself. The reason I bring this up is because I think it is good for a db structure for house items when we get around to them.
Here is a file generated during CoE beta
And here is the documented format for this file.
EQ2 lets you save the layout of your house so you can quickly go to another house and reproduce your work, there is even a 3rd party program that lets you easily modify the layout so you can load it up in game and some times get results not possible in the game itself. The reason I bring this up is because I think it is good for a db structure for house items when we get around to them.
Here is a file generated during CoE beta
Code: Select all
6,Version Number
2906474998,neriak_ph_1room
2159160320, Unique House ID.
474252292,67611,4.40261173,-0.03750569,-15.66803741,0.00000000,0.00000000,0.00000000,1.00000000, false,"Humble Altar of Brell Serilis"
3706443301,67610,-0.01215738,11.45921612,-7.94638062,0.00000000,0.00000000,0.00000000,3.00000000, false,"Basic Chandelier"
1385963439,67607,8.78586864,1.38624287,-7.72426558,-90.00489807,0.00000000,0.00000015,1.00000000, false,"Basic Mirror"
1946890604,67609,6.86765957,-0.03750854,-14.14238167,137.99998474,0.00000000,0.00000000,1.00000000, false,"Basic Table"
297271877,67612,8.78586864,4.24231386,-7.72824621,-90.00000000,0.00000000,0.00000000,1.00000000, false,"a market bulletin board"