Combat Mechanics and Player Progression

EQ2Emulator Development forum.

Moderator: Team Members

Jabantiz
Lead Developer
Posts: 2912
Joined: Wed Jul 25, 2007 2:52 pm
Location: California

Re: Combat Mechanics and Player Progression

Post by Jabantiz » Tue Aug 11, 2015 5:47 pm

From Dec. 2006, still think it is valid though
*** Gameplay ***

- All classes now determine their base avoidance based on their class rather than the avoidance offered by their armor. For every class, the amount of avoidance for each class is equal to the original amount of avoidance offered by the heaviest armor they could wear before the update.

* Guardians, Berserkers, Paladins, Shadowknights, Templars, Inquisitors: 5% Avoidance

* Assassin, Ranger, Brigand, Swashbuckler, Dirge, Troubador, Defiler, Mystic: 10% Avoidance

* Warden, Fury, Monk, Bruiser: 15% Avoidance

* Wizard, Warlock, Coercer, Illusionist, Necromancer, Conjurer: 24% Avoidance
EDIT: This is the base dodge you get when fighting a same level mob with skills maxed for your level.

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests