[FIXED?]World Crash - Face Target

Old bugs stored here for reference.
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John Adams
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Re: World Crash - Face Target

Post by John Adams » Fri Aug 09, 2013 3:14 pm

Jabantiz wrote:Essentially all pointers in the code will need to be changed and why I say this will be a huge undertaking.
uh, yes. I agree. Thanks for the lesson, you explained it perfectly.

Just makes me hate C++ even more ;)


Btw, EQ2TC up for 2 hours, no crash yet. Looking good.

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