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Re: Crafted flag DB change

Posted: Sun Aug 25, 2013 11:31 am
by John Adams
xinux wrote:If you decide you want to reparse all the items you may want to fix this in the parser also.
OK i now have green stats like Ministration, Ordination, Parry etc etc showing up when you mouse over and or examine a item. This is not the correct way but since all the values in the DB are wrong it works.

For instance item# 85148 in the DB shows type 1 subtype 36 value 0 when it should be type 0 subtype 1 value 36 for ministration & Ordination.
Okay, reparsing is not that big of a deal since we have not fixed 1 item manually (aside from the above mentioned query). I could take a look into this one as well.



With the dancing with Jabantiz about "Who's on First? Yes. What's the guy's name on First? NO What's on second..." about this crafted_flag business, I need to know the exact name of the element that will make this data parse properly. Is it "crafted_flag", or "crafted", or...? (I fully expect some totally random name to appear here now).

If it's in the SOE packet, I'd like to know it's exact name so I can add it to parse the items properly.

Re: Crafted flag DB change

Posted: Sun Aug 25, 2013 12:27 pm
by Jabantiz
In Substruct_ItemFooter the following element

Code: Select all

<Data ElementName="crafting_flag" Type="int8" />
Is the value that needs to go into the new `harvest` field in the `items` table.

Re: Crafted flag DB change

Posted: Sun Aug 25, 2013 2:50 pm
by John Adams
Well that sure was easy :mrgreen: I should have asked that in the first place.