Is it not there at all, or is it a much smaller size on live? Either way the grid id was wrong on it, you should be able to target it now to adjust size or remove.
Sik San wrote:
Sabotage_sabotage/freeport_1_x9_1 (121773)
Everything looks ok, but it does not work. Says too far
Also how can I remove dupes from the DB?
The entity command for this spawn has a distance of 2 (small, normal is usually 10) and it has no cast time so you will not see a cast bar
Sik San wrote:
same with 121757 and 121756
does not work
This was a case of the sign distance being to short, one was 2 the other was 5, bumped them both to 10. There is other stuff in the area so hovering over them is difficult and only seems to work at certain angles fyi
Sik San wrote:
121749 and 121107 is the same thing actually. Dunno how remove it so I spawned the one with more buckets and set spawn % 0 to the other
Multiple locations for both so can't really check them
Sik San wrote:
Sabotage_sabotage/freeport_1_x5_1 (121106) does not work aswell. reloaded entitiy commands but it did not help
same with Sabotage_sabotage/freeport_1_x6_1 (121107)
Both have a distance of 2 (have to be right on top of them) and cast time of 0 set on the entity commands they use.
Sik San wrote:
No idea why - show command on, everything looks functioning. but I don't get the progress bar
same with Sabotage_sabotage/freeport_1_x9_2 (121745)
looks like this issue appears only with duped things
Again the entity command is set to distance of 2 with no cast time
This looks like it might be a server code issue, looks like we don't send the visual state for signs, for now there is nothing that can be done, when a script is set up to spawn the portal the visual could be set through the lua though.
Sik San wrote:
http://i.imgur.com/6WhLCWq.jpg
It works, but I'm sure it has to look like a dark orb inside. It was ok when I spawned it manually before the mass pop
no clue on this, either a different model or different visual state but can't be sure.
Sik San wrote:
wanted poster (121735) - there were much more posters to spawn before. Is that ok? No primary command also, but I'm not sure if it was there
I don't think live has that many and I also don't think they spawn in the same place so for now this is fine, as for the command that is fine as well, we can always add one later. Side note, do these even still work on live?
Sik San wrote:
http://i.imgur.com/xoHQp4h.png
I don't see those 2 bells in the editor. The new one is for Guild Halls and the other should be travel outside Q that does not exist for ages. (Was replaced by that fancy globe bell)
Then remove the old bell.
There is no way to remove dupe spawns, and we don't really want to as you never know when it might come in handy, you can remove spawn locations and if a spawn no longer has a location in the zone it will not show up in the editor.