PlayFlavor and animations
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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: PlayFlavor and animations
The mp3's are encrypted, it just uses the key to decrypt and play, if the key is wrong and the decrypt fails it just ignores the mp3, no client side checks that we are aware of and no way to determine the keys from client side that we have found. The only other way to get the keys would be to determine the encryption used and then brute force it, but as it is a int64 (2 int32) key it would take forever to determine the key.
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Re: PlayFlavor and animations
Well this is not a huge ordeal either way. I am running around towns hailing every NPC as I do each zone. I am trying to get logs of all of the conversation possibilities.
Resident Dirty Hippy
- Gangrenous
- Posts: 812
- Joined: Sun Apr 24, 2016 6:54 am
- Characters: Dinsmoor
Re: PlayFlavor and animations
I finally figured this out. I was able to pull all of the information I needed from old packet collects.
Resident Dirty Hippy
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