[Event]Frostfell 2019
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- Rylec
- Team Member
- Posts: 178
- Joined: Wed Sep 04, 2019 7:48 am
- Location: Qeynos Province District
Re: [Event]Frostfell 2019
Yea, that is my philosophy as well, [mention]Cynnar[/mention].
Set up the flying reindeer in the new zone.
Set up the flying reindeer in the new zone.

- Rylec
- Team Member
- Posts: 178
- Joined: Wed Sep 04, 2019 7:48 am
- Location: Qeynos Province District
Re: [Event]Frostfell 2019
Flying reindeer now have movement in both villages. I was hoping that the loops I got from Live would work in the old village too, but ZAM told me otherwise so I had to base them on the info from ZAM for the old village - turned out fine.
With some help from [mention]Jabantiz[/mention] I updated the animation series for Kaylie - looks even better now. Sometimes she will stand up at the end of one animation for a split second before the next one kicks in - I have tried to fine tune the durations, but there seems to be some (probably lag based) disturbance that makes it difficult to get it perfect. I will get back to that.
With some help from [mention]Jabantiz[/mention] I updated the animation series for Kaylie - looks even better now. Sometimes she will stand up at the end of one animation for a split second before the next one kicks in - I have tried to fine tune the durations, but there seems to be some (probably lag based) disturbance that makes it difficult to get it perfect. I will get back to that.

- Rylec
- Team Member
- Posts: 178
- Joined: Wed Sep 04, 2019 7:48 am
- Location: Qeynos Province District
Re: [Event]Frostfell 2019
The 'flying' goblin has movement in both villages, again the old village version got the loop from ZAM.
I started working on the unicorn - the last moving spawn in the zones. I think I got the speed quite close but no matter how much I tweak it the legs moves too fast for the movement of the horse. Has anyone got a good speed for a horse that is walking?
I started working on the unicorn - the last moving spawn in the zones. I think I got the speed quite close but no matter how much I tweak it the legs moves too fast for the movement of the horse. Has anyone got a good speed for a horse that is walking?

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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: [Event]Frostfell 2019
I cleaned up some spawns and added some missing spawns in the following zones.
Mr. McScroogle's Boudoir (416)
Bobby Kritchat's House (414)
The Future (413)
Mr. McScroogle's Boudoir (416)
Bobby Kritchat's House (414)
The Future (413)
- Rylec
- Team Member
- Posts: 178
- Joined: Wed Sep 04, 2019 7:48 am
- Location: Qeynos Province District
Re: [Event]Frostfell 2019
Unicorns and the two drakerfly following it are done for both villages and this means that all movement is done for both villages.
However, I have tried to tweak the speed of the unicorn to match the speed on Live and I am not able to make the legs of the unicorn work perfectly - its like they are not entirely synched with the speed of the body of the unicorn, so a bit of air paddling - not crazy bad, but not perfect as I would have liked. So there is ground for improvement.
The script for the drakerflys following the unicorn works quite well. I used the basics from a similar script for some patrolling guards in W Freeport and with some toying around with the settings they actually turned out quite good in the new Village, and not so much in the old Village...
In the old village they will quite often fly into the unicorn (due to the nature of the script it works good when the unicorn is headed in one direction and not so much in the other direction - it has something to do with how the settings are made, so it can probably be fixed with some more tweaking - perhaps for next Frostfell
They also dive below ground more often in the old village, but barely so in the new one. Again this could be remedied with some tweaking of settings.
The main issue I have found has to do with proximity, and its only an issue in the old version of the village. It is especially apparent when the unicorn crosses the rainbow bridges. For it to properly follow the rainbow perfectly (the body always the same angle as the rainbow where its walking with all four feet alligned with the bridge - as opposed to keeping an upwards angle for the initial climb and keeping this stance for the rest of the bridge instead of levelling out near the top - if this makes sense). I discovered if I am in very close proximity it will work great and the unicorn behaves, but when at a distance the unicorn will not behave (and sometimes even ignore the bridge and just walk out on the ice instead).
The same happens with the drakerfly. It will follow the unicorn up across the bridge if I stand close - but if I stand at a distance they will just ignore the bridge and fly directly across - and not even react to the distance to the unicorn as it climbs the bridge as instructed in the script (it should close in as the distance increases).
I am sure there is a natural explanation
However, I have tried to tweak the speed of the unicorn to match the speed on Live and I am not able to make the legs of the unicorn work perfectly - its like they are not entirely synched with the speed of the body of the unicorn, so a bit of air paddling - not crazy bad, but not perfect as I would have liked. So there is ground for improvement.
The script for the drakerflys following the unicorn works quite well. I used the basics from a similar script for some patrolling guards in W Freeport and with some toying around with the settings they actually turned out quite good in the new Village, and not so much in the old Village...
In the old village they will quite often fly into the unicorn (due to the nature of the script it works good when the unicorn is headed in one direction and not so much in the other direction - it has something to do with how the settings are made, so it can probably be fixed with some more tweaking - perhaps for next Frostfell
The main issue I have found has to do with proximity, and its only an issue in the old version of the village. It is especially apparent when the unicorn crosses the rainbow bridges. For it to properly follow the rainbow perfectly (the body always the same angle as the rainbow where its walking with all four feet alligned with the bridge - as opposed to keeping an upwards angle for the initial climb and keeping this stance for the rest of the bridge instead of levelling out near the top - if this makes sense). I discovered if I am in very close proximity it will work great and the unicorn behaves, but when at a distance the unicorn will not behave (and sometimes even ignore the bridge and just walk out on the ice instead).
The same happens with the drakerfly. It will follow the unicorn up across the bridge if I stand close - but if I stand at a distance they will just ignore the bridge and fly directly across - and not even react to the distance to the unicorn as it climbs the bridge as instructed in the script (it should close in as the distance increases).
I am sure there is a natural explanation

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Shatou
- Team Member
- Posts: 7
- Joined: Thu Aug 16, 2018 11:48 pm
Re: [Event]Frostfell 2019
Do we still need quests for this?
- Rylec
- Team Member
- Posts: 178
- Joined: Wed Sep 04, 2019 7:48 am
- Location: Qeynos Province District
Re: [Event]Frostfell 2019
Yeah, but be aware that Frostfell is removed from Live servers today
May be a project for next Frostfell.

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neatz09
- Content Lead
- Posts: 136
- Joined: Sun Dec 09, 2018 12:55 pm
Re: [Event]Frostfell 2019
got quite a bit accomplished on it though for how chaotic this holiday season was for everyone
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