Available Customization

EQ2Emulator Development forum.

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LethalEncounter
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Post by LethalEncounter » Tue Sep 04, 2007 2:03 pm

yah, those are customizable. It is just a simple packet that is sent when a client moves to a given spot.

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ZexisStryfe
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Post by ZexisStryfe » Fri Oct 26, 2007 8:22 am

Two more questions about customization.
1.) I noticed that the day/night cycle seems to be working fine in the client. Is it possible to force a zone not to cycle? ie- I want the Commonlands and Freeport to always be in darkness on my server (renaming the city Nocturnus). Is this possible?
2.) Is it possible to edit what the starting cities are for the races? For instance, I only want Gorowyn, Freeport, and Qeynos as the starting cities. Neriak and Kelethin are going to be dungeons. I would also like to move the Sarnak (being evil) to Freeport and make Gorowyn a totally neutral third faction. Can this be done? (intend on creating a new world map too but that is neither here nor there ;op )

LethalEncounter
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Post by LethalEncounter » Fri Oct 26, 2007 8:32 am

Yes it can be done, but it will take a little while. Be sure to add this request to the feature request forum so that it doesn't get lost. If I remember, when I am coding the piece that determines character's beginning stats I'll add this in as well.

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ZexisStryfe
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Post by ZexisStryfe » Fri Oct 26, 2007 8:37 am

Great! thanks, LE!

Riven
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Post by Riven » Fri Oct 26, 2007 9:50 am

LethalEncounter wrote:Yes it can be done, but it will take a little while. Be sure to add this request to the feature request forum so that it doesn't get lost. If I remember, when I am coding the piece that determines character's beginning stats I'll add this in as well.
That would be in DB? so we'll change the structure to accommodate to that matter. levelup stats, racial options each level x8 and things like that must be.

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ZexisStryfe
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Post by ZexisStryfe » Fri Oct 26, 2007 10:17 am

i would expect quite a few new things are going to be added to the DB structure when all is said and done.

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ZexisStryfe
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Post by ZexisStryfe » Fri Oct 26, 2007 10:50 am

LE, is it possible to customize the size of NPCs? I tried spawning Ettins and they are human sized ;op Is there/will there be a /size command or something?

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John Adams
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Post by John Adams » Fri Oct 26, 2007 11:36 am

I can see in table `npc_appearance` there is a value for body_size. So I imagine, Yes. :)

LethalEncounter
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Post by LethalEncounter » Fri Oct 26, 2007 6:00 pm

Yes it really isn't used right now, but you will be able to set the mobs final size as well as their initial size. For instance you can have a mob spawn tiny and then become quite large. The only problem is that they grow to full size in about 1 second. The growth time is probably one of the unknowns.

Riven
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Post by Riven » Sat Oct 27, 2007 12:27 am

In Eq2 there are some spells that change your size, even items that do this kind of thing are using a spell. So we must have a value at char DB with 1 (x1 size) then alter it for x time to x2 or x1.5 or something like that.

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